Online™ is a long-running scifi MMORPG, where players fly
spaceships in a vast, persistent galaxy. Users may build their
characters in any direction they desire, becoming rich captains of
industry, military heroes, or outlaws. A fast-paced, realtime
"twitch" style combat model gives intense action, coupled with the
backdrop of RPG gameplay in a massive online galaxy. Three major
player factions form a delicate balance of power, with several NPC
sub-factions creating situations of economic struggle, political
intrigue and conflict. The completely persistent universe and
detailed storyline add to the depth of immersion, resulting in a
unique online experience.
The game went online with a public alpha in 2002; followed by a
successful north american retail launch in 2004, with versions for
Windows, Mac and Linux. Since then, the game has been continually
expanded and improved with weekly patches. You can view a recent HD
game trailer below:
This 3D MMORPG is really
available for Android™?
Screenshot from PC version
The game is currently available
in the Play Store for owners of compatible devices. The game
was initially launched in March of 2011, exclusively for Tegra tablets,
but has since been upgraded to support phones as well as other chip
What Android™ hardware will run the game?
We currently support phones and tablets with: Gingerbread (2.3) or better,
wih a 1GHz multi-core ARMv7 (FPU). Tegra4, Adreno 320+, Mali-600 and
PowerVR Series 6 GPUs are recommended. At least an 800x480 display
is required. At least 512MB of ram is needed, as well as 500MB of free space on internal flash memory.
We do also support the specialized input controls available on the
SonyEricsson Xperia PLAY, as well as the Sony Tablet P. Keyboards,
such as those found on the Asus Transformer series, also work well.
We also have integrated support for some common USB joysticks (Xbox
360, PS3, Logitech F710), as well as next-generation bluetooth
mobile gaming devices like the
PowerA Moga (GingerBread
2.3 or better required for joystick support). Micro-consoles like
the OUYA, Madcatz MOJO, GameStick and others are also supported.
What if I have
different hardware, or can't find the game in the Play Store on my
Due to limitations in the Play Store's publishing mechanics, we do
not yet make the game available for hardware other than those listed
above. However, if you would like to try the game at your
own risk you may manually download our "sideload" APK
from this link and try installing it. We cannot guarantee that
it will work. If it does, or does not work, please feel free to
report it on our
Also, while other APK
downloads for our game might be out there, we
only recommend using the one linked above from our site, or
the installation directly from the Play Store. Non-official
downloads and installations may contain spyware or other malware.
Will it run on my phone?
Yes, the game is now available for phones, via the Play Store.
As always, the interface will continue to evolve and improve
with player feedback, so please feel free to submit ideas to our
Will Android™ users play in the same universe as computer users?
Screenshot from PC version
are a single-universe game, and all platforms access that universe.
The intent is for our computer players to be able to enjoy some time
in the game while using a low-power device sitting on a subway or in
some other mobile situation. When they get home they might choose to
switch to their computer and continue playing. Alternately, some
players may choose to only play on their Android™ devices, and this
will be viable as well. Flexibility is key.
What kind of performance can we expect?
substantial optimization over the past year, we're now seeing
between 20 and 40 FPS on most scenes, averaging around 25 (1024x600
on a 1Ghz Tegra 250 based tablet). We currently frame-limit the game
to 40FPS, prioritizing battery life over high framerates (this is a
user-configurable option, however). We support the "Native" APIs
available on Gingerbread or better, which yield a bit better
framerates and interactivity on devices with newer operating
Will the game work over
3G and WiFi networks?
Yes, that is the intent. The game should work well over broadband 3G
or WiFi, and may even work acceptably over some lower-bandwidth "EDGE"
connections. The game was originally designed to be playable over a
modem, so bandwidth is generally not a major concern, except in
extremely intensive gameplay situations (such as very large space
That being said, due to the realtime "twitch" nature of combat and
flight, there are benefits to having a low "ping" time to our North
American servers, as well as a reliable connection. Any wireless
connection can experience dropouts due to interference or other
For those wishing to play over 3G, we highly recommend having an
fairly beefy data plan before playing any network game, ours
included. We will be looking at adding a bandwidth calculator
into the client, to help people avoid overusing their data
Is your game all Java?
No, the game client is a mixture of C++ and Lua (compiled for
ARMv7-A). We have written minimal java wrappers to allow us to work
within the current Android™ NDK. We also support the
fully native APIs released with Gingerbread, with
fallbacks to Java to maintain Froyo compatibility. We will
eventually include the Android™ build target as part of our proprietary NAOS
Engine middleware product.