What is Vendetta Online?
Vendetta Online is a MMORPG (massively multiplayer online role-playing
game) from Guild Software Inc. In this game, thousands of
people can play together, at the same time, in a single,
persistent universe. Players take the form of spaceship pilots within this
universe, flying to and fro between space stations and other locations in
the galaxy. All combat within the game is fully realtime, based entirely on
"twitch" skill (no "virtual dice rolling"). You directly pilot and fly your
own ship, you are not a back-seat "navigator". Players may fight one another, or
against Non-Player Characters (NPCs), even participating in massive border
battles between nations or helping eradicate the vicious Hive. The thriving and
complex economy of the galaxy makes many opportunities for traders, miners
and smugglers alike.
What is Vendetta Online's gameplay like?
As pilots in the Vendetta universe, the progression of the player's
character is up to each individual. The starting Nation affiliation
gives the player certain benefits and liabilities that fit the particular
culture of that Nation, but this merely serves as a starting point for the
character. If the user wishes to be a peaceful trader, military pilot, guard
for hire, dastardly pirate, or whatever the player imagines, this is all up
to the behaviour and play style of the user. There are both lawful and lawless
places in the universe, and many different factions (including a pirate
faction) with differing motives and shifting alignments. The universe is never
a completely "safe" place (PvP is always possible), but lawful authorities do
not take kindly to combat within their populated areas, making those places
safer than most. More lawless regions may prove more dangerous, but potentially
yield lucrative possibilities for those who align themselves with the darker
underbelly of society. The life of a criminal is difficult, however, and pirates
are not well-loved in most of the populated galaxy, even hunted by groups of
players.
Character progression takes place in the form of a variety of skills and
other attributes, any combination of which can potentially open up new
gameplay content (missions, ships, equipment, trade items, etc). General
activity related to a skill can increase it (trading can increase the
Commerce skill, etc), but taking on missions will generally increase skills
that much faster. Missions are offered by particular factions, with mission
difficulty and availability increasing as the character becomes better known
to the faction. Rising in the esteem of a given faction can itself yield
better item prices, a wider item selection, and access to unusual "special"
equipment available only to those who have proven themselves worthy. It is
possible to win many types of accolades and commendations from particular
factions, all of which can help demonstrate the character's accomplishments.
These and other character stats may be viewed by other users in a Character
Information panel.
The ships
themselves are highly customizable, with various different designs
and addon modules making possible a wide range of equipment loadouts. In
addition, users may configure the color of their individual craft. Various
types of ships are specifically suited to a particular task (such as combat
or trading), while others prove more flexible, depending on how they are
configured by the pilot.
What makes Vendetta Online different?
Vendetta Online is somewhat unusual, within the community of MMOs. Most games
like this are made with budgets in the tens of millions of dollars, by teams of
between 50 and 300 people (EVE Online and World of Warcraft, respectively).
Vendetta Online was built entirely from scratch, and continues to be expanded, by
only four people. A small development team has a number of tradeoffs, but
some of the advantages have helped make Vendetta Online the game it is today.
Here are a few commonly cited benefits of our game, according to our userbase:
- We talk to our players. Every day. Ideas posted by users to
our Suggestions Forum are known to show up in the production game in as little
as a few days. This level of communication and feedback is extremely uncommon in the
online game industry.
- We release patches and expansions weekly. Our game is constantly in
development, but remains one of the most stable in the industry, despite maintaining
native clients on four different platforms. Our patches are always free, no matter how
great the change in the game; we don't require you to buy special "expansion packs".
- We allow our users to become more involved than simply as players.
For those who are interested, we offer the
Player Contribution Corps (PCC), a totally
optional volunteer subset of our userbase who has access to building missions and
even submitting user interface code for use in the production game. This community
of enthusiastic players have contributed new mission trees to the VO Universe and
even built new user interface features for the game client. They collaborate
amongst themselves to review and test their created content as a community, making
sure everything measures up in polish, and matches the game context and storyline.
Beyond the PCC, many others in general playerbase create plugins and graphical skins
for the game client, allowing a great deal of customization and added functionality.
- We are multi-platform and open-source oriented developers.
As a result, our game has arguably the best cross-platform support of any 3D MMO in
existence. Vendetta Online is completely native on MacOS X, Linux/32, Linux/64, and
of course Windows. "Native" means that each port is individually optimized for the
platform in question. Most other MMOs use "wrapper libraries" for portability to non-Windows
platforms, which can make the game much slower on Mac or Linux systems. Additionally, while
our game itself may not be open-source (we would be unable to sustain ourselves),
we came from that community and we continue to go out of our way to support it whenever we
can. As far as we know, Vendetta Online was one of the first games to ever ship in widespread
retail distribution featuring the Linux mascot on the box, indicating it as an officially supported platform.
- The game runs on a wide variety of hardware. Aside from
our broad multi-platform compatibility on Windows, Mac and Linux, the game will
also run on machines incapable of handling other modern MMOs. Combined with
the "native" platform optimizations mentioned above, this enables many of our
Mac users to play on relatively modest hardware. Of course, we are continually
adding new gameplay, some of it more graphically intensive than others, so we
cannot promise this will hold true forever, or everywhere in the game; but we
do try to keep the game as broadly accessible as possible, while also trying to
keep it attractive to those with the latest and greatest hardware.
- We have a fantastic community. Our player base may not be as
large as some others, but they tend to be a friendly, helpful and engaging lot.
We have our share of trolls and drama, of course, but newcomers often comment
on the excellent community that has grown up around our game. Their enthusiasm
helps inspire us to keep evolving the game towards our common goals.
Vendetta Online began development in 1998, entered public Alpha in early 2002,
and finally launched with full North American retail distribution in late 2004. Since then,
continuous full-time development has pushed the game still further, towards
the intended goal of "version 2.0" in late 2009. Patches, upgrades and releases
are usually seen on a weekly basis, the game ever-increasing in complexity as
Guild Software gets closer to their next milestone. For more information, see the
Vendetta Online FAQ,
or particularly the game's
System Requirements.
Or, you may download the game now.