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Nov
12

Vendetta Online 1.8.197

VO 1.8.197 includes:

- In non-fogged sectors, other vessels are no longer visible on the sector list beyond 15km. There is no longer "universal knowledge" of all other ships in the sector, regardless of distance. This may continue to be tweaked and adjusted, moving forward.

This has been a more technically complex change than we originally anticipated. We tried to drop it in last week, and then had to revert while we sorted out some bugs. So, please let us know if you see any issues with this particular feature.

This is also likely to be a feature that comes with some attached controversy. If you'd like to read some of the backstory, check out the five-page 2009 feature-proposal thread on Suggestions (post don't respond to that thread or revive it). Limitations to awareness have always been part of the intended goal here; after all, with limitations comes the ability to alter those limits through various equipment changes, creating a richer and more diverse option selection, as well as making "stealth" tatics more of a possibility.

It's also notable that 15km is pretty far, in the game. We definitely have sectors that have things spread across larger areas, but in most "social" cases (like stations), this pretty easily covers the areas where people congregate. 15km is also a lot of ground to cover to "sneak up" on anyone.

Also, as a reminder, changes like this should be seen as a first step, not a final and absolute statement. We welcome feedback, as always. We may need to tweak distances, or change things based on sector content (beyond fog-vs-no-fog). Perhaps have major station sectors with larger "ranges" thanks to some radar-enhancing feature of stations, while more far-flung sectors have smaller and more claustrophobic visibility ranges (plus variability due to addons or ships, or grouping with capships, etc). All these things are possible, and should be duly discussed on the Suggestions Forum.