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Nov
27

Vendetta Online 1.8.314

VO 1.8.314 includes:

- Trident Powercells now have 125 Grid Power, but very high mass.
- New Trident-specific turrets, requiring 25 grid power, available in certain sectors (Capship Swarm Turret, Capital Cannon).
- Added dynamic lights to the Jump and Warp animations.
- DirectX 11 dynamic light shaders are more efficient.
- Added screen resolution and anti-aliasing options to the DirectX 11 driver.
- Added support for x86 based Android devices.
- Added support for AndroidTV and the Nexus Player.

The new Trident weapons should open the door for some exciting new combat usage of these fine player-own capital ships. This was a gameplay change specifically requested by the player base, and I'm glad we could make it happen.

Additionally, the DirectX 11 dynamic lighting shaders are about 20-25% faster, which should be helpful on slower DX 10 hardware, like integrated laptop GPUs. We expect to optimize this further, but we need to see do some more profiling and analysis. We had hoped to also include OpenGL support for dynamic lighting in this release, but it will have to wait until the next one.

Support for x86 (Intel) based Android devices is a fairly significant change for us. X86-based Android phones and tablets represent a growing market share that we want to support. One of these is the new Nexus Player device, which lets you play games (like ours) on your TV, using a special subset of the platform called "AndroidTV". Our game now supports this, but it may still be a little while before the title actually appears on AndroidTV devices, as it requires specific testing and approval from Google.

That's all for now everyone. Have a great week, and weekend, and for those of you in the US, a Happy Thanksgiving!