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*** Vendetta 1.8.307
VO 1.8.307 includes:
- Fixed weapon hit-check failures.
- Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
- Linux OpenGL drivers now use the pbuffer extension if available for off-screen rendering.
- Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.
- Android version now automatically re-tries certain types of download failures during installation.
We have a lot of work going on behind the scenes right now, this is an interim release until some of the other development is ready. We're trying very hard to get to a point on mobile where we can wrap some of this platform-specific development and get back to overall gameplay work. Among other things, you can expect near-term changes to station defenses, strike forces and certain early missions. We'll also do our best to drop in some high-level content as well. New assets are still in development (capship stations), etc. We'll talk more about that in the next newsletter.
Until then, have a great weekend!
- Fixed weapon hit-check failures.
- Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
- Linux OpenGL drivers now use the pbuffer extension if available for off-screen rendering.
- Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.
- Android version now automatically re-tries certain types of download failures during installation.
We have a lot of work going on behind the scenes right now, this is an interim release until some of the other development is ready. We're trying very hard to get to a point on mobile where we can wrap some of this platform-specific development and get back to overall gameplay work. Among other things, you can expect near-term changes to station defenses, strike forces and certain early missions. We'll also do our best to drop in some high-level content as well. New assets are still in development (capship stations), etc. We'll talk more about that in the next newsletter.
Until then, have a great weekend!
Awesome, can't wait for my paycheck to kick in so I can subscribe until then I got 30 minutes of game. ;(
"- Fixed weapon hit-check failures."
Wait.. really? This seems a little sorta casual because it's kind of a big deal. Does this mean all hit check failures have been really been addressed?
Wait.. really? This seems a little sorta casual because it's kind of a big deal. Does this mean all hit check failures have been really been addressed?
that still doesn't really answer my question
It means that this specific bug was addressed. It was something that cropped up in the 1.8.206 update, and no it's back to "normal".
You won't know the difference because you haven't logged in.
You won't know the difference because you haven't logged in.
I decided there was no point continuing my current characters since everyone knows who they are, so you won't be seeing them again, ever, but I've had a new set going for a while now. It's no fun to post as new people on the forums though, so I'm still TRS here.
:)
Well, 'ever' is a strong word I guess, so I suppose I should qualify by saying a certain featureset for nationalism has to come out before I decide to revisit it. In the meantime though I play the content that I think works.
:)
Well, 'ever' is a strong word I guess, so I suppose I should qualify by saying a certain featureset for nationalism has to come out before I decide to revisit it. In the meantime though I play the content that I think works.
Pipe down antibody!