Forums » General

Question to the developers a/ ship

Oct 13, 2014 Kambalo link
I am a new player so hear me out, right of the bat when you finish the basic training and you start getting your feet wet, there are several mission that are almost impossible to finish. Some of the mining missions require 200/500 ore units and the best you can do on your ship is 32 units per trip. My main beef with these quests is that you cannot log off the game and comeback next day and finish them, why, most of these missions require about 10-14 or 20 trips. Also there are missions like trade missions from one planet system to the other where your cargo cannot carry all the elements involved in the mission.

Now when I look into buying bigger ships with bigger cargo, they are absolutely almost ridiculously impossible to obtain, why because you must mine and sell to get the Behemot mining ship over 140K ores, when you can only mine 32 ores per trip, how many trips takes to sell 140K ores? Almost 500 trips, that is a little bit steep dont you think?

Now the other behemot is almost impossible to get because again the requirements.

I can understand that this is done to get people dedicated to the game, but could be there some type of compromise where the new players can get a bigger cargo ship early in the game? Maybe a mini behemot?
Oct 13, 2014 Phaserlight link
The mining Behemoth is a highly specialized ship; not just anyone can get one. The Centaur is a good 'mini Behemoth'; most variants have close to 50 cu. Once you have Trade 4, Mining 2, which is doable in a couple days after you are finished with Training, you can try sneaking a regular Behemoth out of Corvus, if you're willing to take a risk.
Oct 13, 2014 Kambalo link
The problem is that there are several missions that from the start cannot be done because of the requirement of cargo, to get trading 4 takes a hell of a lot of trips with 32 cu max?
Oct 13, 2014 Pizzasgood link
Are you saying that difficult missions should not even be offered to people at low levels? Because I disagree. Nobody forces you to take those missions, and some people might want to take them at low level even though it's a lot of work.

Also, remember that this is a multiplayer game. You do have the option of finding somebody to help you move cargo around, particularly if you can pay them. That can help you get a good cargo ship sooner. It doesn't directly help with mining, but keep in mind that you don't have to mine the cargo and haul the cargo using the same ship. You can spend ten minutes mining with a hornet or ragnarock, jettisoning all the ore, and then move all that ore in one or two trips with a behemoth. (Note that items do vanish after floating in space for fifteen minutes; you can refresh them by scooping them up and dropping them again.)

Also, mining in a group is more efficient than mining solo, from an asteroid-heating standpoint.
Oct 13, 2014 Kambalo link
Dont understand me wrong, I am not saying that the work is bad, I am talking about the room cu units in the early ships you have available, maybe having a ship with a cargo bay of 100 cu at the beginning could help some of the new players to get a head start to specialize in whatever aspect of the game you like, I am a miner and a trader and right now I am very limited in what I can do.

About the multiplayer aspect, if you take time to check the guilds requirement to join them, you can easily see that no new players would be ever admitted into any of the active guilds due to the requirements set by the guilds, what happened with lending the new guys a hand, if we want this game to expand and open to new players guilds need to play an active roll in helping new players and to no establish some ridiculous requirements that ban most of the new players for ever joining an active guild.
Oct 13, 2014 Pizzasgood link
Did I say anything at all about guilds? You don't have to be in a guild with somebody to cooperate. Hell, I play a notorious pirate and I still manage to find minions who are willing to do my bidding- *ahem* enterprising trader characters who are willing to transport cargo for me in exchange for fair payment. Sometimes they are even from enemy guilds who I'd normally shoot on sight without warning.

Point is, there are people out there playing trader characters who would be willing to help you move things around even if you aren't in their guild. You might have to pay them for their time, but if you're clearly a newbie and you're clearly not an evil space pirate, they might be willing to charge you less than they'd charge somebody like me.
Oct 13, 2014 Phaserlight link
Trade 4 does take a bit of time (I amended my original post to include "after you are finished with Training"). I think the fastest way to get there is just to trade commodities between stations at profit. Be sure to do the first Courier mission, as this gives a nice Trade XP boost. You may also want to check out the "Water Distiller Needed" missions and the Verasi I-5 missions, as these give some Trade and Mining XP too (and aren't super hard to complete).
Oct 13, 2014 Kambalo link
Cool, thanks for the heads up Phaserlight
Oct 13, 2014 Tokko Bashalis link
Mining missions are not required in the beginning to obtain exp and license. In fact, I found them detrimental to progress because leveling is so much simpler than I thought. Go to a station, search commodities, buy the max amount your ship can hold of one of them, then go to the inventory tab to see where you make the most profit. Trade levels fast this way.

I remember being in your shoes when I first started thinking I needed a moth and made my way to Corvus to get it. Then came the ridiculous task of getting it out which took way too much time. I must have died 15 times before I made it, wasted a ton of money, and wasted a lot of time I could have spent just mining back and forth.

Long story short: the game is open and hard at times and that's what makes it so rewarding. You work, explore, and create new strategies to level, survive, or make money. It's not so straight forward and it will force you to be creative to get to where you want to be.

Keep at it.
Oct 13, 2014 Inevitable link
(Note that items do vanish after floating in space for fifteen minutes; you can refresh them by scooping them up and dropping them again.)

That's not really the case with mined ore as long as the sector stays active.
Oct 13, 2014 abortretryfail link
Yeah, the uninterruptible mining missions with crazy quantities need to go. I did a couple of those by mistake early on and now I totally avoid them. They're not worth the payout for the trouble.

As for the rest of this, I think you're blowing it out of proportion. You can, and lots of players certainly do, obtain and fly ships like the Behemoth on a regular basis. Vendetta's not the kind of game where you can max out a character in a couple of days.
Oct 13, 2014 DeathSpores link
Trade 4: in 2 or 3 hours (max)

Take courrier mission to get trade 1 and some cash
Buy a revenant
Ask for someone on 100 to give you a fast hive power cell or go kill some collector until it drops
Take trade mission procurement
Pick one mission, abort it, look if they keep offering the same procurement mission with low cu.
Pick it, go to destination and load your cargo bay full (not just what the mission requires).
Bring back the goodies, empty the surplus in the station storage
take the same mission if it doesnt show, pick one random and abort it. (look at which missions Repeat themselves pick those ones)
Always bring back more goodies than required
When you have enough surplus in station storage you can save a trip by delivering from your stash (mission does not care where you get the cargo from as long as you deliver said cargo, but you need to undock and redock with the cargo onboard)
Check your trade progression, dont forget to upgrade your ship for more cargo space
Rince and repeat.

Next how to get mining 2 in no time to get a behemoth from corvus
Oct 13, 2014 Pizzasgood link
"That's not really the case with mined ore as long as the sector stays active."

Actually, it is indeed the case. I just tested it -- I dropped some ore in an empty sector and then walked away from my computer to do stuff, leaving my client sitting there watching the ore. When I came back 20 minutes later, the ore was gone.

I think that it used to hang around forever, back in the days when the normal timeout was only five minutes, but it apparently changed at some point and now behaves like all other items.
Oct 14, 2014 davejohn link
It would be good to have a lot more mining missions which become available according to mining level. At low levels missions requiring small quantities of readily available ore progressing to large quantities of rarer ores at high level. This would allow newer players to get started with reasonable achievable targets and still give experienced miners a challenge.

Perhaps this would be better in suggestions though it has been suggested in the past.
Oct 14, 2014 davidshutter link
The best way I've found to up my mining quickly is to find a good apicene source somewhere remote (seems to be easier to find large, high %age roids than pent or helio; and as it's not used for much it's rarely over-mined) and just mine and autojett it until it gets too hot, then move on to a new one.
Remember, you don't need to sell the ore to get the mining XP.