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*** Vendetta 1.8.315
*** Vendetta 1.8.315
- New prototype OpenGL driver has been added to Linux. To try it out, go to Options -> Video -> Change driver... and select 'OpenGL 4 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports the GL_ARB_ES2_compatibility extension. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
- Strikeforce are now launched when you have Temp-KOS against Corvus and you enter Corvus monitored space.
- Auto-aim can only be toggled up to twice per second.
- Fixed a bug where Capture-the-Cargo ended twice at the same time.
- Fixed rendering issues when changing Scaling mode on certain Android devices.
- Optimized nearby dynamic-light finding algorithm.
- Added optimization to consolidate multiple nearby lights.
- New prototype OpenGL driver has been added to Linux. To try it out, go to Options -> Video -> Change driver... and select 'OpenGL 4 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports the GL_ARB_ES2_compatibility extension. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
- Strikeforce are now launched when you have Temp-KOS against Corvus and you enter Corvus monitored space.
- Auto-aim can only be toggled up to twice per second.
- Fixed a bug where Capture-the-Cargo ended twice at the same time.
- Fixed rendering issues when changing Scaling mode on certain Android devices.
- Optimized nearby dynamic-light finding algorithm.
- Added optimization to consolidate multiple nearby lights.
"- Auto-aim can only be toggled up to twice per second."
And........why?
And........why?
At ray's suggestion. I've created a thread in the bug forum related to new graphic issues regarding dynamic lighting. probably best to add your own info and screenshots to one thread rather than make a bunch.
Yay... Good update.
Yeah, not that it matters to me, but why the need to restrict toggling auto aim?
The Serco think the scatterfire plugin makes people super at combat
Psst if that was the case you should have just disabled the ability to toggle autoaim through plugins.
Psst if that was the case you should have just disabled the ability to toggle autoaim through plugins.
Erm, no, please don't do what Spence just said.
The lighting effects are awesome! Yay!
The lighting effects are awesome! Yay!
I also vote no lobotomising of the plugin API plz.
Scatterfire was a stupid plugin anyway, RIP silly itani ideas.
Scatterfire was a stupid plugin anyway, RIP silly itani ideas.
Psst if that was the case you should have just disabled the ability to toggle autoaim through plugins.
+1. Also FA.
+1. Also FA.
Scatterfire is stupid, I always switched A/A on and off with a joystick button.
How about making it so you can't hold a roll for more than half a second? That's abused waaaay more ;)
Thanks for fixing CtC. :)
How about making it so you can't hold a roll for more than half a second? That's abused waaaay more ;)
Thanks for fixing CtC. :)