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*** Vendetta 1.8.326

Feb 23, 2015 draugath link
*** Vendetta 1.8.326
- Fixed the capship shield effect not rendering properly.
- The glow effect should now work on the experimental Linux OpenGL 4 driver.
- A plugins/ folder is now automatically created on first run for the Android version.
- Changed the default active button for the EULA menu.
- The 'Play' button is now automatically made the active button when changing characters.
- When a menu is closed and it doesn't have active focus, the current active focus control no longer gets unfocused.
- Fixed a couple of lua errors.
Feb 24, 2015 Death Fluffy link
I trust by Fixed a couple of lua errors, that what is meant is that the chat bug is fixed?
Feb 24, 2015 incarnate link
Lua errors are things that actually cause a prominent Lua.. error. I don't know if the chat-focus thing was fixed or not. I did elevate the priority on it.
Feb 24, 2015 abortretryfail link
Chat focus isn't fixed yet. :(

Is the glow effect supposed to have pronounced horizontal and vertical "smears?"
Feb 25, 2015 incarnate link
Yeah, it's always had that. Part of how it works. The "high resolution" glow effect diminishes that artifact, but I'm not sure if Ray enabled that option on OpenGL or not.
Feb 25, 2015 abortretryfail link
Yeah, I turned it on "High Quality" and it's still pretty smeary.


Feb 25, 2015 joylessjoker link
The nitpicker strikes again!!!!
Feb 25, 2015 incarnate link
Yes, we know what it looks like. It's been in the Windows version for very long time. There are artifact tradeoffs to every graphical technique. If you don't like it, you can disable it?
Feb 25, 2015 abortretryfail link
Well I was just trying it out since I never used it and the patch notes mentioned it. I expected it to look like the bloom effect some other games have. As long as that's how it's supposed to look...

Good news is this patch seems to have cured this problem at least for my PC.
Feb 25, 2015 incarnate link
Yeah, it is not exactly the traditional bloom effect, which is often applied to everything. Honestly, I think bloom is pretty ugly in a lot of cases, as the previous link demonstrates. Ours is tweaked to be a bit more selective, but is resolution-limited by the current glow texture (it was added a long time ago. 2004? I believe it's a modified form of this effect). Also, here's a previous discussion on Suggestions.

We'll probably replace it with another effect at some point (using a more modern technique, specific to more recent hardware), in the DX11/GL4 renderer. Right now Ray is just trying to synchronize our rendering techniques.

Good to hear your GPU is no longer stalling out randomly, although I'm not sure what we did that would have fixed that, exactly.
Feb 26, 2015 Kierky link
Cool patch.
Feb 26, 2015 danielturtle link
Call it lens glare!