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*** Vendetta 1.8.327
*** Vendetta 1.8.327
- Fixed issue with not being able to type in chat while jumping and warping.
- When alt-tabbing out in full screen DirectX 11 mode, alt-tabbing back will return to full screen mode.
- The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
- The Windows executable binaries are now signed with a certificate.
- The DirectX 11 version now uses a different shadow technique (Poisson PCF with slope-based depth bias), also implemented across all OpenGL 4 versions.
- Very experimental, optional OpenGL 4 driver added to MacOS X. Switching drivers is a little strange, and a full game re-start may be needed to avoid graphics corruption. We're still working on it, this is an optional early-access, use at your own risk.
- Fixed issue with not being able to type in chat while jumping and warping.
- When alt-tabbing out in full screen DirectX 11 mode, alt-tabbing back will return to full screen mode.
- The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
- The Windows executable binaries are now signed with a certificate.
- The DirectX 11 version now uses a different shadow technique (Poisson PCF with slope-based depth bias), also implemented across all OpenGL 4 versions.
- Very experimental, optional OpenGL 4 driver added to MacOS X. Switching drivers is a little strange, and a full game re-start may be needed to avoid graphics corruption. We're still working on it, this is an optional early-access, use at your own risk.
Oh snap! Rin beat Draugath to the punch!
Yay!
- The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
This was working before.
This was working before.
Alt+tab takes waaaay longer on DX11 now. But at least I can chat while warping :D
Yeah, I had to restart the client when switching to OpenGL4 on OS X, or else the textures were messed up or missing.
Looks pretty alright except all the lights can be seen through walls ;)
Looks pretty alright except all the lights can be seen through walls ;)
Looks like a glow-effect artifact. Does it go away if you disable Full Screen Glow?
Well for some reason that problem fixed itself somewhere during changing to the old drivers and later back to OpenGL 4 with restarting the client in between. Looks fine with and without the glow effect now.
I'll see if I can reproduce it later..
I'll see if I can reproduce it later..
We're going to force a full client restart to switch drivers in the future. The drivers on OS X seem to be quite fragile regarding API changes (hence the texture errors, and also issues like this).
I am getting a lot of changes to my hud/pda when I alt tab out of the game. I now don't have the arrows that flash for the jump point, but big white squares that have a color change moving towards the jump object, among a number of other complaints which I'll post to bugs later.
The glow-effect artifacts happened after a full client restart though.
Ok, can you guys re-condense these reports over to individual threads on Bugs, along with specifics on what GPU (and overall computer) you're using, exact OS version, etc? Feel free to re-post screenshots, etc. Thanks!
The glow effect bug and texture corruption when changing drivers will be fixed in the 1.8.328 patch.