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*** Vendetta 1.8.340

Jun 12, 2015 Kierky link
Changelog:
*** Vendetta 1.8.340

- New station design for Dau L-10, more carefully integrating the
Capship Hangar components. In the future, there will be more
fully-customised stations replacing those with recently added
capship hangars.

- Experimental: Fog and Radar limitations now impact bot's targeting
visibility and aggression. However this may have undesirable
secondary effects, and may require on-going tweaks and changes.
Strikeforce NPC's now have integrated radar extenders.

- Maximum rentable cargo capacity of new capship-capable stations now
increased to 100,000cu. Existing cost thresholds for extended
cargo space still apply.

- When a Trident pilot switches to a turret view, the local (Trident)
ship is now properly visible.

- When launching from a Trident while it is mining, the ore is now
properly placed in the Trident's cargo hold.

- Fixed a bug where a persistent Trident may collide with the player's
copy during the change-over.
Jun 13, 2015 Sieger link
Very cool update, guys. Especially good to see that you considered increasing the capship station capacity!

And the design for Dau L-10 looks cool as of now. Keep up that good work.
Jun 13, 2015 yodaofborg link
So, errm, what happens on the basic flight test, or gauntlet when the bots spawn out of radar range (which happens 9 out of 10 times) ?
Jun 13, 2015 raybondo link
They shouldn't be affected if they're not in a storm/fog sector.
Jun 13, 2015 CrazySpence link
There should be a (C) marker on PCC missions that always leads you back to sector centre to work around the crappy bot spawner
Jun 13, 2015 Pizzasgood link
Nah, just have it spawn the bots within radar-range of the player, regardless of where the player is.