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Custom Binds! Post 'em here.

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Dec 26, 2003 Eldrad link
ummm the min wait is 1 second... that seem really long for things like alternating fire, etc.
Dec 26, 2003 Xorbital link
Oooh
Someone make a code to alternate fire fast! I always wanted one... good way to improve rate fire and energy use :D
[Edit] You think something like this might work:
bind LMBUTTON rapidfire
alias rapidfire "rapidfire1;rapidfire2"
alias rapidfire1 "set1;fire1"
alias set1 "wait 1 Weapon1"
alias fire1 "+Shoot2"
alias rapidfire2 "set2;fire2"
alias set2 "wait 1 Weapon2"
alias fire2 "+Shoot2"
[/Edit]
Jan 14, 2004 Arolte link
Bah... the uselessness of the gatling gun, flechette, and tachyons just dropped ten-fold with that alternating fire bind. Now we're gonna have automatic gauss and sunflare cannons. Wonderful!
Jan 14, 2004 Eldrad link
Arolte, no it didn't. First off the guass and flares fire twice every second, and that time delay is 1 second. So one gun will fire twice then the other will sync up perfectly for the third shot. Second off the tach still does much more damage per second than any other gun, so if you can hit your target often enough with it your all set.
Jan 18, 2004 roguelazer link
*Bump*

Hey FM, is there a way to make this thread "Sticky"?
Jan 18, 2004 Sheean link
Maybe people should just keep 'bumping' it? :P
Jan 18, 2004 Xorbital link
*Stick* :D
Jan 18, 2004 Pirogoeth2 link
I'm doing something wrong here... all i want to do is bind weapon1 and weapon3 to lmbutton, and weapon2 to rmbutton. Shouldn't it just be bind lmbutton "+shoot1; +shoot3" and bind rmbutton "+shoot2"? It keeps firing if i try that though.(as in even if i let go of the button...
Jan 18, 2004 Celkan link
go into your options menu and do the keybindings in there.
Jan 18, 2004 Pirogoeth2 link
I finally understand how weapon groups work! Hoorah!
Jan 18, 2004 roguelazer link
Pirogoeth2:

alias fire1 "+shoot1;alias fire1 '-shoot1'"
alias fire2 "+shoot2;alias fire2 '-Shoot2'"
alias fire3 "+shoot3;alias fire3 '-shoot3'"
bind LMBUTTON "fire1;fire2"
bind RMBUTTON fire2

Click once to begin firing, click again to stop firing. Not tested yet, I'll do that later.
Jan 26, 2004 Arolte link
/me tapes light reflectors on roguelazer's arms and back and puts a bicycle helmet on him

There, that'll stop all the bumpin'.
Jan 26, 2004 Starfisher link
rouge: didn't work when I tried something similiar. It never stopped firing.
Jan 26, 2004 roguelazer link
KeyRamp bind improved:

alias kvrkey "kvr0"
alias krv1 "set doKeyRamp 0 ; alias kvrkey kvr0 ; echo 'Key ramping disabled'"
alias kvr0 "set doKeyRamp 1 ; alias kvrkey kvr1 ; echo 'Key ramping enabled'"
bind K kvrkey


Basically, you can now bind kvrkey to any key without modifying the giant aliases
Jan 26, 2004 Eldrad link
Rog that doesn't work. The way you've set up your aliases once you've shot fire1 will always be -shoot1, it will never go back to +shoot1. Here's what you need:

alias fire1on "+shoot1;alias fire1 fire1off"
alias fire2on "+shoot2;alias fire2 fire2off"
alias fire3on "+shoot3;alias fire3 fire3off"
alias fire1off "+shoot1 0; alias fire1 fire1on"
alias fire2off "+shoot1 0; alias fire2 fire1on"
alias fire3off "+shoot1 0; alias fire3 fire1on"
alias fire1 "fire1on"
alias fire2 "fire2on"
alias fire3 "fire3on"
bind LMBUTTON fire1
bind RMBUTTON fire2
Jan 28, 2004 Eldrad link
Rog that'd crash.
/alias bump "wait 5 bump"
/bump
Jan 28, 2004 roguelazer link
alias bump "bump; wait 5; bump; wait 5; bump; wait 5; ... ; ..."
bind enter bump
Jan 31, 2004 Eldrad link
OOO I've got a good one. Tired of long range figthers getting that luck shot every now and then cause you're too bored to hit the strafe key? Well here's your answer.

Auto energy dodge Toggle (Diamond Shaped):

bind any-key dodgeTog

alias dodgeTog dodgeOn
alias dodgeOn "alias dodgeUp '+StrafeDown 0; +StrafeUp; wait 2 dodgeDown'; dodgeOnB"
alias dodgeOnB "alias dodgeDown '+StrafeUp 0; +StrafeDown; wait 2 dodgeUp'; alias dodgeTog dodgeOff; dodgeOnC"
alias dodgeOnC "alias dodgeRight '+StrafeLeft 0; +StrafeRight; wait 2 dodgeLeft'; echo 'Auto dodge ON'; dodgeOnD"
alias dodgeOnD "alias dodgeLeft '+StrafeRight 0; +StrafeLeft; wait 2 dodgeRight'; dodgeUp; wait 1 dodgeRight"
alias dodgeOff "alias dodgeUp dodgeInactive; alias dodgeDown dodgeInactive; alias dodgeTog dodgeOn; dodgeOffB"
alias dodgeOffB "alias dodgeRight dodgeInactive; alias dodgeLeft dodgeInactive; dodgeInactive; echo 'Auto dodge OFF'"
alias dodgeUp dodgeInactive
alias dodgeDown dodgeInactive
alias dodgeRight dodgeInactive
alias dodgeLeft dodgeInactive
alias dodgeInactive "+StrafeUp 0; +StrafeDown 0; +StrafeRight 0; +StrafeLeft 0"




ALTERNATE PATTERN (up-down):

alias dodgeTog dodgeOn
alias dodgeOn "alias dodgeUp '+StrafeDown 0; +StrafeUp; wait 1 dodgeDown'; dodgeOnB"
alias dodgeOnB "alias dodgeDown '+StrafeUp 0; +StrafeDown; wait 1 dodgeUp'; alias dodgeTog dodgeOff; dodgeOnC"
alias dodgeOnC "echo 'Auto dodge ON'; dodgeUp"
alias dodgeOff "alias dodgeUp dodgeInactive; alias dodgeDown dodgeInactive; alias dodgeTog dodgeOn; echo 'Auto dodge OFF'"
alias dodgeUp dodgeInactive
alias dodgeDown dodgeInactive
alias dodgeInactive "+StrafeUp 0; +StrafeDown 0"
Feb 02, 2004 yjia2 link
stopping +turbo with +turbo 0
stop +shoot1 with +shoot1 0
stop +rotateCCW with +rotateCCW 0

and so on...


and with regard to the weapon fire thing, here's 1 that i think will, with the left mouse button pressed, fire alternating volleys 1 second each from 1st and 2nd weapons. the toggleframerate is just something random because making an empty alias is somewhat hard

alias Fire1 "+shoot1; wait 1; +shoot1 0"
alias Fire2 "+shoot2; wait 1; +shoot2 0"
alias FireLoop "wait 1; fire1; wait 1; fire2; FireLoop"
alias +FireAlt "alias FireLoop 'wait 1; fire1; wait 1; fire2; FireLoop'; fireloop"
alias -FireAlt "alias FireLoop toggleframerate"
bind LMButton +FireAlt
Feb 03, 2004 toshiro link
the alternating fire can much easier be accomplished by assigning one weapon to primary and the other to secondary fire and they pressing the left and right mb with the appropriate delay.
drawback: once used to it, you always press both left and right mb, even if you happen to have soemthing you don't want to fire on the ssecondary.
this is why i invented the "secondary weapon safety", especially useful for tri-s-port ships like valk and maud:
i usually have one or two energy weapons as primary and one or two tubes as secondary. now i bound one secondary group to flares and the other back to the enrgy weapons. thus, i can prevent a sudden and unintended volley of flares.

no, no binds per se, but useful...