Forums » Bugs

Trident Energy Level Bug

Mar 19, 2014 csgno1 link
The PCB is now useless against a trident because the pilot can exit the trident and e-enter, and then immediately jump because the energy level goes back to full on taking control. This is now being used as a defensive technique and I believe it should not work this way.
Mar 19, 2014 greenwall link
+1

And I think the PCB should be buffed.... *heads to the suggestion forum*
Mar 19, 2014 abortretryfail link
Even if the PCB was buffed to knock off 250 energy in a single shot, it wouldn't offset this.
Mar 19, 2014 Kierky link
Yeah this is a pretty messed up bug.
Mar 19, 2014 vskye link
+1
Mar 20, 2014 vousername link
that's a pretty bad bug
Mar 20, 2014 greenwall link
+2 this... we had an entire team attacking a serco trident with no opposition (aside from the trident pilot). The trident simpley drifted to jump range and undock/docked and jumped away, despite constant PCB onslaught.
Mar 21, 2014 TheRedSpy link
Actually, its possible just to keep turboing without the PCB having any effect whatsoever.
Mar 21, 2014 greenwall link
you mean if you are in a turret?
Apr 03, 2014 raybondo link
We will have this issue fixed in an upcoming update. Thanks.
Apr 03, 2014 greenwall link
very interesting!
Apr 03, 2014 abortretryfail link
Did you guys fix it so the PCB actually works on NPC energy levels and have it sync between the player/NPC controlled Tridents or just come up with a work around like zero energy after docking?
Apr 03, 2014 raybondo link
Heh, my first thought was to zero the energy when docking, but I ended up having the PCB actually work on NPCs (although they'll still be able to jump out with zero energy so they're not exactly like players) and the energy level persists between npc/player controlled ships.
Apr 03, 2014 greenwall link
awwww... for a tiny moment I thought we'd be able to trap npc voys.... just... a tiny moment.
Apr 03, 2014 abortretryfail link
That would make the PCB actually really useful.

Thanks for not taking the easy way out, Ray. :)