Forums » Bugs

Launching from a moving Trident is goofballed

Jun 30, 2015 abortretryfail link
It seems like after Vendetta 1.8.342, if you launch from your Trident while it's moving, the undocked Trident is created with a zero speed but the ship you launch in inherits the speed you were moving at. Usually that ends up causing a collision with the back (front?) of the docking bay during the launch animation and getting your ship entangled in the mesh of the Trident because.

For something small it's not that big of a deal, but Behemoths get stuck pretty bad.

Could you guys fix it so that the Trident keeps moving after launch and slows to a stop on its own like it used to? That made more sense.
Jul 01, 2015 Kierky link
Yeah, seen this happen too.
Jul 01, 2015 Darth Nihilus link
I almost exclusively launch from the trident when its moving and I always experience this. Not that big a deal but it would be nice if it didn't happen, and it does cause some pretty ugly aesthetics. Not to mention doesn't make sense.
Jul 04, 2015 raybondo link
Thanks. We'll see what we can do.
Aug 01, 2015 raybondo link
The persistent capship should now retain the initial velocity and angular velocity and then slow to a stop with its brakes.
Aug 01, 2015 abortretryfail link
Yep, it's working now. Thanks!