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Feb 13, 2013 Pizzasgood link
So, just for fun, I decided to examine my errors.log file after playing to find out just how many people I saw and ran into.

In chat (monitoring a variety of channels) I saw 47 unique players, including myself. (No, I'm not counting the IRC bot.)

I also encountered 12 players in my travels. Note that I didn't fly very far tonight. I visited Latos, Sedina, and Odia. Most of my time was spent killing convoys in Odia, and we didn't have any big furballs or PVP sessions in Sedina while I was around.

Two of the players I encountered never chatted while I was online, therefor there were AT LEAST 49 players online during my session. Of course, there were probably a bunch more who were just remaining silent.

All in all, pretty typical for a night of convoy grinding.
Feb 13, 2013 tinbot link
I am not in any way supporting the idea of f2p. Nor am I opposed to it.

What I would like to point out, is that it does not really matter how many people are really online. What matters is how many people are PERCEIVED to be online. If there are 10,000 characters, each tucked away in a remote sector, torching a roid, and not talking, it is worth nothing.

Even chatter on 100 is not worth all that much. If there is the perception that there is a huge population, that you never see in space, it is still pretty worthless.

ACTION! VO is an action game. "twitch" based combat. I am not spastic. I don't twitch just to twitch. I need a good reason to twitch. I need a target. I need a lot of targets. I need non stop endless supply of targets. I have traveled one end of gray to the other without seeing a single target. Perhaps I just missed them, proving only that "them" is few enough as to be easy to miss.

You guys keep getting stuck on the technical numbers of population. And that is important financially to a businesses. But to a player, it is just a technicality. I do not see 20 different players in space in a session, and that number is completely made up, possibly totally inaccurate, but effectively the most relevant.

take your statistics and shove them.
Feb 13, 2013 TheRedSpy link
yeah well thats true, which is why I measure population in terms of pvp kills that appear through my relay.

The most bizzare thing I find about VO is that the majority of the players seem to be coming to the game to trade for credits and not to fight at all, a lot of the new combat recruits seem to drop off because they have trouble finding combat. I think the first step to fixing this is actually fixing deneb, but there is nothing really new to be said here, the devs just need to put their plan into action and this problem will resolve.
Feb 14, 2013 Conflict Diamond link
each tucked away in a remote sector, torching a roid, and not talking...

That's when miners are most likely to chat on 100!
Feb 14, 2013 incarnate link
FYI that we did add around ~2000 new bots to the universe when we did the whole "fake convoy" thing in early Jan, which then exposed a bunch of bot-navigation and server-load issues that we.. just tracked down and fixed this past Monday. So, I am intending to use those same mechanisms to push a lot more than fake-station-convoys. The convoy thing has been a great testbed, actually.
Feb 14, 2013 Hani link
well I guess I shouldn't have joined the game then sorry, I don't fight (except bots) I just want to look around, trade and mine happy doing that. you have to remember not everyone who joins game wants to fight even though the name of the game is Vendetta doesn't mean that's what we all want to do.

I can see you points of view, but can you see mine? No where in the game description does it say you have to fight. I use this game for a relaxing time to just tune out the hectic world in which we all live and to immerse myself in a future I hope will happen but I will not live to see. I hope you all can understand that and try to live within both parts of the players in this fine game.
Feb 14, 2013 Pizzasgood link
Sure, nobody minds peaceful people so long as they don't throw a fit when somebody inevitably kills them. And the odds of getting killed by a player can be kept pretty low if you stick to Itani or Serco space.
Feb 14, 2013 DE-1414f link
Hani:

You are not the problem, or even part of the problem. You are not the solution, or even part of the solution. You are incidental. If you want to hide out and do your own thing, it would appear that this game provides you more than ample opportunity do do exactly that. Go for it.

But you are only one segment of the player base. Your opinion counts, for your segment. Not for mine.
Feb 14, 2013 Hani link
I don't mind dying, DE already killed me and I wont hide in nation space. I wont bitch, whine or scream about being killed. DE that's fine what you said, but I bet there is a whole segment that play as I do, but they may bitch scream and whine when killed that's their problem not mine.

and right traders opinions only count for other traders, miners for other miners rats for ect you get the reasoning so I don't listen to Nationists bitching either or any whiners or which way to play the game other than from my segment of 1 player.

BUT I can say this now there is 1 more player in game and its me
Feb 14, 2013 incarnate link
Hani: No one is passing judgement on how you play the game. Hell, the whole idea of the game is that you can go and do whatever you like. We're just discussing ramifications of higher player counts and ways of achieving that and so on.
Feb 14, 2013 TheRedSpy link
You don't have to be a solider to participate in the wider conflict, but denying that you are a part of the conflict is really annoying. The whole idea of the UIT is they are profiting from the Serco/Itani war and this is an inherently dangerous activity; If you are UIT you are walking a fine line, and if you cross the line you can expect Serco/Itani to come after you.

There's nothing wrong with deciding that you don't want to be a combatant, but the whole premise of the game is that you are in a dangerous environment and the challenge is to achieve your objectives in spite of that. Don't become complacent when that challenge fluctuates because that's part of the unpredictability and fun that is VO.
Feb 14, 2013 Captain86 link
@tinbot - right on bro

@Hani - It's not about fighting, but even if you wanted to fight the limitation is already there to do so. Additionally, what about mining with a few friends ? If they are there then great, but if not then your stuck in an online game that could just as well be offline. Which defeats the whole purpose of MMO for that matter

@incarnate The simplest thing do is to simply show the numbers of players currently online so people can see for themself what is what.
I'm not suggesting that those technical numbers are not accurate but you can't sweep it under the rug that this number is not transparent for anyone else. Additionally many others report the same observation so the technical numbers become mute at a certain point as tinbot points out.
I just want more players.

This is just me and I know it's a rehash of my same old desire to see more players, so we don't have to go there.
However, all my suggestions are about attracting more players/customers/subcribers.
I don't see any point in guilds,wars and Vendetta if there are not enough people online at the same time to keep the war going.

What good is a itani guild if you have to scour the universe to find a single serco to kill, and/or vise versa ?
I know it's probably going to take off at some point and I look forward to it.

I've try to limit the scope of my suggestions regarding the increase of player activity, to things that might help without any programming involved. Or that help without taking away from the efforts for things that are already in the pipe.

I hope the kickstarter succeeds, but if not it may be time to consider something that doesn't cost money, time or huge undertaking to achieve the same goals, without interfering with the immersion subject everyone is so fond of discussing.

Anyhow I'll give it a rest thanks for the responses.
Feb 14, 2013 incarnate link
The simplest thing do is to simply show the numbers of players currently online so people can see for themself what is what.
I'm not suggesting that those technical numbers are not accurate but you can't sweep it under the rug that this number is not transparent for anyone else. Additionally many others report the same observation so the technical numbers become mute at a certain point as tinbot points out.
I just want more players.


You may recall that it was a player suggestion thread that we remove the active player count in the first place, because a lot of newbies were refusing to give the game a chance because we didn't have EVE-like numbers.

We're running around a thousand unique logins per day, we peaked around 115 simultaneous within the last couple of weeks, and we're usually peaking around 80-90 right now.

But so what? You say you want to see "20 people in a sector, and then 20 people in the next sector". If we roughly guesstimate 20 * 135 station sectors, that's 2700 players. Then add in another 20 * 60 wormhole sectors, that's almost 4000 simultaneous people to pull off what you're looking for. Don't get me wrong, I'd love to see that, and we're doing everything we can to evolve the business model and bring in new people (without killing the company).. but that's still a pretty big freaking leap, especially for a game with ZERO marketing budget. (And, for the record, 4000 simultaneous would be 10x better than Jumpgate ever managed, and probably on-par with Earth & Beyond, with all of EA's marketing might behind them).

So hopefully you understand why people are reacting a bit negatively to your making a lot of totally false claims about the current game, and then requiring a bunch of lofty goals that are.. not easily within reach.
Feb 14, 2013 Hani link
@incarnate
I know no one is passing judgment on how I play the game. M is I see a lot of new players my point is a saw a lot of new players when I started @2013-02-13 09:54:37 and I see more and more new players every day, and by new players I mean players like me that are only a couple days old asking for help, so there has been a player uptick.

@ TheRedSpy,
meh I am serco that doesn't mean I have to or want to fight, I did not join the military and wont. That does also not make me a traitor except maybe in your eyes and I really don't give a rip what you think of me or the way I play.

@Captain86
and I don't have any friends here or in rl, just the way I like it, no friends then if someone dies in rl or here I could care less. Maybe mmo games are multiplayer but I don't have to play them that way do I?

I am just a sad soldier with major PTSD who has lost more friends than I want to, so pls just leave me play this MMO the way I want to and not the way you or anyone else except GOD wants me to play

thank you
Feb 14, 2013 incarnate link
I am just a sad soldier with major PTSD who has lost more friends than I want to, so pls just leave me play this MMO the way I want to and not the way you or anyone else except GOD wants me to play

No worries, man. I'm happy the game brings you a "zen" space, in any form. Take care.
Feb 14, 2013 Hani link
@incarnate, it does wife already told me that I seem more at peace now while playing than she has seen me in a long time, so thank you
Feb 14, 2013 TheRedSpy link
Why would that make you a traitor? traitors are Serco who fight for the Itani.
Feb 14, 2013 Hani link
@TheRedSpy
ok, then sorry, I thought you meant serco that don't fight the itani or join the military, I do apologize then.
Feb 15, 2013 Captain86 link
@incarnate

I'm not saying 20 in every single sector. The other poster mentioned your talking technical and not practical. Or I should say technical vs perceived and I agree.

Truth is I'm not the only one observing this.
It's really more elementary then technical.

No player count online I have no problem with that either other then personal reference and transparency.

To suggest that this technical data somehow shows that people who are flying around are not looking in the right place, people are simply hiding or mining and that your just blind and can't see them.

In other words "You see this technical data proves it",. All those who can't find anyone must be blind or stupid because our data shows people online all the time

This is beyond foolish now. Many others report the same observation. If numbers have increased recently then great. I have checked online last month and didn't notice any increase in player activity.

What else can I say about it. If I can't see any player activity the data doesn't mean anything to those of us who don't care about the data but simply want to be able to find someone.

This is not rocket science it's simply observation.

But my observation must be wrong since the data shows differently is what your expect people to believe.
So I have to believe these players are invisible or otherwise unable to be reached for some reason that cannot completely be explained.

As I said if this has changed recently like this month then great, I will observe some more and this would be exciting as well.
Feb 15, 2013 CrazySpence link
fuck, shut up man. just shut the fuck up seriously

you are really pissing me off at this point, the thread should have ended at inc/hani's last responses and you KEEP ON GOING

I hate you.

lock the thread.