Forums » Suggestions

New game mechanic

Oct 23, 2013 Savet link
Weapons that aren't useless.

Make Concussion rails reloadable!
Oct 23, 2013 Faille Corvelle link
haha... I cant believe I actually looked at this. I should have known what it was...
Oct 24, 2013 Faceof link
+1...
Oct 24, 2013 greenwall link
Savet are these things really that good? I'm more excited about the energy suckers.
Oct 24, 2013 Savet link
Greeny, one of my super-powers is to latch onto a fixation and kick a dead horse until it becomes alive again, and then kick it until it's dead.

Devs, make them reloadable!
Oct 25, 2013 Conflict Diamond link
ok, what gets me about "concussion" rail guns is how in the hell they don't do damage. A rail gun is a mass-driver system that accelerates a projectile to ridiculous velocity to do mass-times-acceleration-equals-force style damage. How are we to believe that system can deliver a projectile that just spins the target about while doing no damage to the hull?
Oct 25, 2013 Pizzasgood link
It's all about pressure, not force. A two-year-old with boxing gloves isn't going to cause you much damage, whereas the same two-year-old with a sewing needle could fuck you up. Same force, less area, more pressure.

Concussion railguns involve a lot more force than a normal railgun, but manage to distribute it over a large enough part of your ship that you only get knocked around, without sustaining damage. (How? Hell if I know. Magic magnetic fields or something I guess.)
Oct 25, 2013 Savet link
CD, are you sure you aren't referring to the concussion mine launcher, which fires a flare like thing that does no damage?

If I am not mistaken, the Concussion Rail does indeed do damage.
Nov 05, 2013 Savet link
Oh my...we almost got off the first page. With a yo-ho-ho, and a ye-he-he.....make the concussion railgun re-loadable for maximum glee!
Nov 06, 2013 zak.wilson link
The devs do seem to be on a fixing-things kick lately. This seems like it would be trivial to fix.
Nov 06, 2013 abortretryfail link
I'm under the impression that they made it like this on purpose.
Nov 06, 2013 Pizzasgood link
If they really don't want the weapon to be reused, they should either have it disappear once depleted, or else have it convert into a cu of scrap.

The way it is right now, however, is just plain retarded.
Nov 08, 2013 Savet link
They aren't re-loadable because somebody thought that players would adapt their play style around a bad mechanic. Can we get an official response on why this isn't an easy implementation, or an ETA on when we should see it?
Nov 08, 2013 greenwall link
Nein!
Nov 18, 2013 Savet link
To the top with ye!
Nov 18, 2013 CrazySpence link
It's Hammer time

Woooaaaoooaaaoooaaaah

Wooooaaaoooooaaoooaaaoooo

Hammer Time!
Nov 18, 2013 Phaserlight link
They aren't re-loadable because somebody thought that players would adapt their play style around a bad mechanic.

o/

It was either "introduce Conc Rails that are somewhat broken" or "no Conc Rails, except for the ones the devs occasionally drop".
Nov 21, 2013 Savet link
I forgive you. Let's fix it.
Nov 21, 2013 Samwise9 link
+1.