Forums » Suggestions

Make Avalons/TU knock out powercell

Dec 04, 2013 TheRedSpy link
Nuclear missile detonations are known to cause an electro-magnetic pulse, as such it's appropriate that our fancy sci-fi nukes knock the power out of you, as well as damage and concussion.

I suggest adding 550 power drain to the Avalon Torpedo and the BioCom Tellar Ulam.
Dec 04, 2013 greenwall link
-550
Dec 04, 2013 Pizzasgood link
+1
Dec 04, 2013 Drevent1 link
+1
Dec 04, 2013 abortretryfail link
+1 to adding this to the BioCom Teller Ulam Mine only.

Avalons weigh less, carry more ammo, use much less energy to fire, and are easier to obtain.
Dec 04, 2013 Dr. Lecter link
+1 for the T/U, given its astronomical cost and defensive application.

-1 for the Avalon, which is a pure damage-dealer...they need more buffing, but not in this way.
Dec 04, 2013 tinbot link
With the same area of effect radius?

Power reserves would only be a concern if you survived the damage.

Should the EM pulse have a much greater radius than the blast radius?
Dec 04, 2013 Snake7561 link
What is it with you and all these power drain suggestions?
+1 to Arf
Dec 04, 2013 abortretryfail link
What is it with you and all these power drain suggestions?
It's a cool new game mechanic! What other reason do you need?
Dec 04, 2013 greenwall link
He likes power, Sink.
Dec 04, 2013 TheRedSpy link
He likes power, Sink.

^ this

Dec 05, 2013 idd link
Perhaps after the explosion, it leaves the blast radius in a 10-minute power-drain area?
Dec 05, 2013 Pizzasgood link
No, that would be better for a new weapon.
Dec 05, 2013 TheRedSpy link
Dec 05, 2013 csgno1 link
If it's an EM pulse the radius should be huge, like 20k meters.
Dec 05, 2013 incarnate link
Real world EMPs diminish quickly with distance (the signal "surface" expanding and diminishing equivalently). Lightning strikes produce EMPs, for instance. The popular concept of wide-area "nuclear" EMPs are more about the secondary interaction of gamma rays with the atmosphere over a large area, usually at high altitude, which doesn't really apply in any real way to space combat.

So, I don't know what it "should" be, obviously the effects can be whatever want. Long range effects would be interesting, but probably not a good idea for a common weapon that can be obtained in quantity.
Dec 06, 2013 csgno1 link
I was just making a too subtile joke that a weapon that powerful should be devastating to the wielder as well as the target. I'm not actually in favor of doing this. :)