Forums » Suggestions

Make repairs on board a capital ship proportional to the armor repaired.

Mar 12, 2014 abortretryfail link
Let's take a moment to address one of the other "problems" with capital ships. Infinite instantaneous repairs.

It makes no sense whatsoever that a heavily damaged Ragnarok or SCP can be repaired and reloaded with 150+ missiles in the same amount of time it takes to buff the scratch out of the hull of a Centurion.

This is game-breaking and promotes tactics like dock camping and missile/rocket spamming.

Make repairs and reloads take time proportional to the amount of armor points being restored or ammo being replenished.

People who are docked waiting for their ship to be fixed can always man a turret.
Mar 12, 2014 TheRedSpy link
"Let's take a moment to address one of the other "problems" with capital ships. Infinite instantaneous repairs.

It makes no sense whatsoever that a heavily damaged Ragnarok or SCP can be repaired and reloaded with 150+ missiles in the same amount of time it takes to buff the scratch out of the hull of a Centurion.

This is game-breaking and promotes tactics like dock camping and missile/rocket spamming."

Suggested before

and here

Oh and by the by, you actually did contradict what you said here with this suggestion.

It's sweet moments like these that keep me coming back!
Mar 12, 2014 abortretryfail link
Yep, waiting around is boring, for turrets or repairs or otherwise, but hey, if I'm going to be waiting on turrets, you should be waiting on repairs.
Mar 12, 2014 abortretryfail link
It's also important to note that neither of those prior suggestions said to make it a limitation only for capital ships. It's reasonable to assume that stations have a huge vat of nanites just waiting to patch up the hull of anything that comes through the docks.
Mar 12, 2014 TheRedSpy link
Oh i see, so its a counter-suggestion, very clever! Yes you're clearly a diabolical strategist, this will totally work!

Of course there is the matter of one of them being completely un-related to the other. We have instant repairs because we get them in space too, but we also have ammo. Of course I guess in world where we ignore all the existing parameters of the topic this totally makes sense.
Mar 12, 2014 abortretryfail link
This is not unrelated.

By having instant repairs and reloads you also have infinite ammo, which your other suggestion is clearly arguing against. You can dock and undock from a Trident in less than 1.5s, which is as long as it takes to reload a missile turret.
Mar 12, 2014 greenwall link
lol TRS busted ARF. No argument there.

My thoughts (as expected):

"It makes no sense whatsoever that a heavily damaged Ragnarok or SCP can be repaired and reloaded with 150+ missiles in the same amount of time it takes to buff the scratch out of the hull of a Centurion."

It makes just as much sense as re-spawning after you die, or any other number of things in VO that work well but don't make sense in a RL context.

"This is game-breaking and promotes tactics like dock camping and missile/rocket spamming."

I wholly disagree. First, dock camping is a legitimate gameplay tactic. This isn't Unreal Tournament where you can crouch in a little hidden corner and spam a spawn point indefinitely. Camping docks carries risk, and even the best pilots can get killed (via turrets, etc) by attempting it. Missile and rocket spamming are also legitimate tactics, and are a huge part of the benefit of having a capital ship to reload in. Dock camping is also one of the only effective ways to eliminate a swarmrag spammer in Deneb skirmishes.

Being able to immediately repair adds an urgency to combat that is valuable to VO gameplay, not the the opposite ("game breaking") as you seem to be trying to assert. Sure, if one team has a capital ship to repair in and the other doesn't, there is most definitely a significant advantage posed to the capship team. The answer is not to nerf rep/reloads, but for the other team to build their own capital ship and USE it. Or, in the case of Deneb skirmishes, the answer is to kill the enemy's ships before they kill yours.

And lets not forget that there is risk to docking and undocking under heavy fire -- especially undocking, where the initial undocking causes your ship to be helpless for a moment.

So, -1.
Mar 12, 2014 abortretryfail link
Awww shucks, I've been "busted"

This suggestion's whole purpose was to point out that it's completely unreasonable to make turret reloads wait if repairs and ship reloads are instant.

I'd personally prefer we leave them both of them instant.
Mar 12, 2014 greenwall link
"I'd personally prefer we leave them both of them instant."

If that's the case, who did you make this suggestion for? Why are we even talking about this?

Arf is trolling????