Forums » Suggestions

Sector Turrets

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May 31, 2014 NC-Crusader link
With all the changes in game recently, especially with the Major Faction Standings, I believe it is time to increase the damage and activity of the turrets that are supposed to be guarding entries into the 3 Major Nations space.

I know this will get spammed and ignored by some, but it is needed.

The Turrets at WH and stations, along with Station Guards, are supposed to protect that Nations Space from entry by those who are Hated by that Nation. The Escorts for CtC Convoys are attacking anyone that is hated, even within the NFZ of stations where the player that gets attacked is Admired by that Faction, but Hated by the Nation of the Escort Bots, and one does not have to be trying to attack any convoy to initiate the Escorts to attack.

It is crazy to have turrets to protect space and those who are willing and daring can "run the turrets" and enter Nation space where they are Hated and KOS. We can expect to be attacked in Grey space by anyone, but why should we get attacked in Itani, Serco, or UIT space by characters who are Hated by that Nation.

My suggestion, is increase the number of turrets and the damage they do. Increase their aggressive behavior toward those who are Hated or KOS. Decrease the time it takes for them to attack. Do the same in ALL Monitored Sectors by ALL Factions. The attack should not wait till another player is attacked, it should start as soon as a Hated or KOS ship enters those sectors.

With the change made in Faction Standings there is really no need for any Hated or KOS to enter a Major Nations space, except to kill the noobs and moths, and they do this because they are unable to face a real pilot in actual combat, in other words, they are plain CHICKEN.

If the Turrets and Station Guards are not doing their job why even have them around!!!!!!!

And now the name calling can begin, since most don't make any constructive comments.
May 31, 2014 Shadowhawke link
Also on a side note to the defense turrets tweeking needed. I would like to restate that conq station defenses should appear as "GREEN/FRIENDLY" if you have a valid key to the station. This is a oversight that is long overdue for correction.
May 31, 2014 Death Fluffy link
-1

The only thing that I would suggest changing in this area is that sub faction stations that are within the borders of UIT space should react towards players not only based on their immediate faction standing, but also according to the players current UIT standing.

Turrets as I understand them were intended to make it difficult, but not impossible for enemy pilots to get through a protected sector. Nation space is intended to be progressively safer- NOT safe.

There are changes I would like made to players ability to recover or build faction standing, but that is another can of worms that has been discussed to death already.

I'll let someone else address the whining.
May 31, 2014 vskye link
-1. When I was kos with UIT and jumping in from Edras, most of the damn time I didn't even get control of my ship prior to getting hit or outright exploded.

Go play ponies in space if you want to be absolutely safe everywhere.

The only thing that I would suggest changing in this area is that sub faction stations that are within the borders of UIT space should react towards players not only based on their immediate faction standing, but also according to the players current UIT standing.

-100000
Hell no Fluffy. They could basically give a flying *uck what UIT standing you have as it should be.
May 31, 2014 Pizzasgood link
-1

"We can expect to be attacked in Grey space by anyone, but why should we get attacked in Itani, Serco, or UIT space by characters who are Hated by that Nation."

Because this is Vendetta Online. "Nowhere is safe" is one of the central tenets of the game, and that is not going to change no matter how much you complain about it. It isn't something the pirates have inflicted upon the game; it was a design decision intentionally made by the devs. They don't want nation space to be totally safe. Get over it.


"The attack should not wait till another player is attacked, it should start as soon as a Hated or KOS ship enters those sectors."

It already does.


"With the change made in Faction Standings there is really no need for any Hated or KOS to enter a Major Nations space, except to kill the noobs and moths, and they do this because they are unable to face a real pilot in actual combat, in other words, they are plain CHICKEN."

No, we do this because we are pirates, outlaws, vikings, extortionists, and all sorts of other nasty folks -- all of which are valid roles in this game. This is a game where players are supposed to take on the role of "villain" and fly around doing villainous deeds. Defeating human villains is far more entertaining than defeating shitty NPC villains.

In short, we're evil, and if you don't like that, equip some blasters and do something about it. That's the point of the game: to carry out a vendetta.


"And now the name calling can begin, since most don't make any constructive comments."

Sure, complain about name calling after you start it in the first place by calling us "chicken". That's an excellent way to get people to take you seriously.
May 31, 2014 Death Fluffy link
That they are do not share / cooperate with UIT governance makes the whole idea of UIT as a nation absolutely absurd. Unless I miscounted somewhere there are 7 UIT stations in UIT space to 22 sub faction stations giving players that would harm UIT citizens a huge advantage that does not exist for those that would harm Serco and Itani players, who's stations are exclusively nation based. Further, with that ratio, new UIT players ignorantly and by ill design of UIT space interact with these stations at a time in their in game experience is such that they are not able to protect themselves.

Now, if this is a good thing, add sub faction stations to Serco and Itani space. I have no objection to this situation if people feel that the ability to hide within a nation so that they can attack other players is a good thing. It might even open up some nationalist opportunities.

The current setup is just plain ridiculous. Take down the UIT turrets and eliminate all but the station defense strike force and call it done if player standing should not matter at subfaction stations. After all, UIT has no presence in 2 of it's 5 systems and a token presence in a 3rd. So really, the idea the idea that UIT even exists as some sort of national identity is nothing but an imposed limit and is absolutely laughable in that it would make sense for players to choose from any of the factions as their native reference or better yet, restrict race to Serco or Itani.
May 31, 2014 draugath link
The UIT is quite similar to the EU. It's council is comprised of representatives from it's member countries, but while it can suggest law, it can't enforce it. At least that's my understanding of the situation. Similarly, while the UIT entity might brand someone a threat, it's up to the individual minor factions to make the final determination on whether they should be shot or allowed to dock.

Currently, the minor factions play little role in the universe, but with other previously suggested changes and other not yet suggested changes, perhaps they could present a bigger dynamic than they currently do.
May 31, 2014 Death Fluffy link
I'm not sure that is a fair comparison. There are no Italian cities in Romania or Slovakian cities in Germany. Nor are there currently British colonies in Argentina.

But I do sort of see how you can view the EU as a sort of precedent.

Presumably the sub factions are paying UIT some form of tax or membership dues as their contribution to the group security interests. As such, I would expect that there would be some compliance / obligations placed upon the member factions as part of that security arrangement. To then become completely disinterested in the matter of 'national' security seems self defeating to me.

I would not suggest that implementation be exactly the same for all factions. However, I would expect a range of compliance from 100% support to collusion with the criminal- at exploitative prices. I would even go so far as to suggest that sub faction response be different for each nation. Local standing should also play a role in the sub faction response choice.
May 31, 2014 draugath link
AD3692, Terra II

Preparations have been made, and the Neutrals begin to leave Terra II en masse. Their population is not large, not nearly the scale of the Serco Nation or the Itani at their height, but the undertaking is still quite massive. Its execution requires the Neutrals to form a somewhat more cohesive government, mostly composed of a Senate populated with the former town mayors, along with representatives of the major corporations. Most important of these corporations is TPG Corp, now the large and powerful manufacturer of spacecraft. This new, more organized conglomeration of settlers and corporations is named the Union of Independent Territories. The UIT is born.
Jun 01, 2014 Dr. Lecter link
OP is a candyass. That is all.
Jun 01, 2014 TheRedSpy link
Im not. Even. Going.

Just get over it Bonny
Jun 01, 2014 NC-Crusader link
Just as I thought. Seems no one even cares that the ease of access into UIT by those who are hated by UIT has led many many new players to quit the game because they are continually killed by RATS.

We should be working on ways to build up the game, attract and keep the new players, many who are playing on phones or tablets to start with, rather than looking out for a few who play only to kill those who are easy simply due to them being new or choosing to run a moth within Nation space. And I am not talking about UIT only. I have seen Serco make their way into Itan with their KOS standings and Itani may their way into Sol with their KOS standings.

Let's do something to give these new players a chance before blasting them 8 or more times in a row within the same station sector. Let them get their licenses up to the point they actually have a chance in a fight.
Jun 01, 2014 Rallen Bosessen link
+1
Jun 01, 2014 Death Fluffy link
Again, -1. What part of the only magically safe place in VO is the training sector, in which new players spend maybe an hour don't you get?

Nowhere outside a station in VO is meant to be 100% secure. The design, while improvable is to make space progressively more dangerous as new players leave the capital systems and migrate towards Grey space. Now, I think UIT is a problem area in this regard and I've made my position clear. I'm done with that conversation for the time being.

But NO. Let's not wipe the asses of a bunch of people who get themselves into situations where they get repeatedly killed. I guarantee you the people making it into Serco or Itani space to kill don't get that luxury. And nor should the killers in UIT space. Perhaps as an alternative to my previous position, all UIT members should start with admire or better with sub factions that operate within UIT space. That UIT remains the most populous nation even after locking the premium combat ships to Serco and Itani suggests to me that all is not as tragic as the hysterics of your post make it out to be.

Now I'm sorry you feel so hard done by on this topic, but if what you are whinging about were in any way what the devs intend for the game, then you would see more unavoidable defenses like the training sectors have. Frankly, nation space is far safer now than it was 8 years ago.

It will not be impossible at any point for criminal elements to strike in the heart of nation space.
Jun 01, 2014 Sieger link
I can well understand the point of the OP and he is right in many points: It is indeed much too easy to enter UIT space as a griefer, shoot down a couple newbies, laugh at 100 and go away again without much loss of anything. You can easily rebuild your standing, it takes a few minutes.

Addressing this with making it near impossible for Hated/KOS to sneak in however is the wrong approach in my opinion as it would exclude any Serco/Itani newbie who might want to become a Trader/Miner and go Neutral/Neutral with both. Furthermore, achieving Master Prospector is made insanely hard: You need atleast Dislike to take those missions.

So what can we do instead? <---That's what we need to wonder about.
VO community has to worry about this question more than you might think, cause on 100 you frequently see newbies crying cause XY has shot them down in UIT space. And after they complained on 100, they will remain unheard of...
It is very difficult to come up with a proper newbie saving system, yet it is very possible. You could have a squadron chase griefers until they exploded or left nation space, when they attack a person below Levels 5x 2 in guarded space... There's a bunch of ideas to consider, just no one has bothered emphazising the importance of this... Make pirates come back to Grey space, what the hell are they doing up in UIT?
Jun 01, 2014 Inevitable link
There is only one person active atm killing people in uit space. That person doesn't repeatedly kill the same person. He usually just runs into someone randomly kills him and then goes about his business. Recently a player did /msg him out of the blue calling him and his mother foul names and taunting the pirate to find him... And the pirate did.

Seriously there's only like one active pirate in the game... What are you whining about
Jun 01, 2014 DeathSpores link
OMG this game haz pirateS now?

Dreadful!

Seriously, ask for damage invulnerability unless you type /duel challenge /accept commands next time.
Should save Dev's time.

PS: vo had more players when there was no turrets at all: the more the game goes toward 'hello kitty treasure island' the less it gets players.
Jun 02, 2014 Death Fluffy link
Which is why I have offered two potential solutions to the safe harbor villains get in UIT space from 22 different stations- stations at which new players are immediately disadvantaged because of their neutral standing.

1) all sub faction stations operating within the borders of UIT should take into account and cooperate with a players UIT standing to varying, but costly degrees to the despised player or

2) all UIT players should start at admire or better with all sub factions operating within the borders of UIT space.

3) bonus: gaining faction standing, particularly after losing it should be more difficult than it is now.
Jun 02, 2014 Inevitable link
Have you ever had to fix a subfactions standing from kos to dislike without using the faction repair mission? It's a pain in the ass
Jun 02, 2014 abortretryfail link
-1 These things are way too powerful already.