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gambling in station bars

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Jul 14, 2014 Keller link
Quick update.

Getting there. Ran into a serious issue when doing alpha testing for multiplayer mode. (slaps forehead) Should've foreseen that in the state engine. (BTW, it pertains to the WAIT state that all players other than the active player must necessarily be a part of while waiting for everyone to complete their bets)

I apologize it's taking so long. This has been a big project and getting bigger. I've been pushing myself to get things done so we can have that beta test as promised. Hopefully, it'll all be worth it.

One thing I'd like to point out is that the gameplayer is a modular design. It's possible for others to create game modules for it that aren't associated with the casino. That's been the sticky point, making sure that the state engine is solid enough that others can write modules for it. To this end, I'm also writing a how-to guide for the gameplayer module API. I'd started a quick tic-tac-toe game as an example, but that's taking a back seat to getting the multiplayer features all done.