Forums » Suggestions

Make rotate match actual rotation

Sep 06, 2014 greenwall link
This has bugged me for so long.

When you rotate in a ship in 1st person view, your rate of rotation does not match that of the ship.
Sep 06, 2014 incarnate link
Does not match for whom? Someone on another network connection? Latency is a factor, as is the quantization of orientation and the interpolation in between.
Sep 06, 2014 DeathSpores link
stop smockin' pot or start smockin' pot, should fix the problem.
Sep 06, 2014 Galaxyhunter link
Get an iPad and rotate ur device the way u want?
Sep 06, 2014 greenwall link
Allow me to clarify (and note this all takes place in mouse-look mode):

In the same way that the cross hair indicates where we "want" the ship to point, and the little circle indicator shows us where the ship is actually pointing, so should there be something to indicate the actual rotation status of the ship.

As it stands how, we are only presented with a view that corresponds to where we "want" the ship to be rotated to. There is nothing indicated the current state of the rotation.

Jump in a trident or heavily loaded moth and you'll see exactly what I mean. You can spin around in one direction all day, but the ship turns very slowly and resets it's rotation after you've lapped it.

I think what I'm asking for is some kind of attitude indicator (as corresponds to commonplace flight instruments).
Sep 06, 2014 incarnate link
So.. in addition to the circle that shows the actual ship's bow position, you also want something to show how the ship is tilted, compared to your "desired" orientation?
Sep 06, 2014 greenwall link
Yes -- it could be as simple as putting two little "wings" on the bow position indicator to reflect the orientation.
Sep 06, 2014 Serious.Person link
I must say it's completely okay the way it is. I got used to that Feeling of knowing that I don't rotate as fast as it looks. If you change it now it'll break my concentration!
Sep 07, 2014 Pizzasgood link
I don't think you're talking about the same thing, Serious.Person. What I think he's saying is that he wants a way to know how the ship is rolled compared to his view. The current indicators already show him the ship's yaw and pitch compared to his view, but not the roll. He's not asking for a change in mechanics, just more feedback being displayed on the screen.
Sep 07, 2014 Serious.Person link
Ah alright. Thanks for clarrifying. In that case I don't mind if you do that...
Sep 07, 2014 Surbius link
There is also a very discernible difference between ship rotation with mouselook on and off.
Sep 11, 2014 csgno1 link
The turret position dots tell you what your actual orientation is at any given time.
Sep 11, 2014 abortretryfail link
Not all ships have turrets.

Maybe something like this:
Sep 11, 2014 csgno1 link
True but I think this is not such a problem for the light ships.
Sep 11, 2014 Pizzasgood link
Non-small ships that lack turrets include the Behemoth XC and the Centaur.
Sep 11, 2014 csgno1 link
I haven't found it to be a problem in a centaur but I'll defer to the people that use it more than me. In an XC who cares, it's not like rolling in one aids evasion much.
Sep 14, 2014 SkinWalker link
So mouse-look should be off for rotation? I've noticed this also over the years and thought I'd like the rotation to be more realistic as well, but it doesn't interfere with my gameplay as far as I can tell.

This does remind me of when I first got the behemoth and thought someone was following me because the turret was still moving after I finished my roll :)
Sep 15, 2014 greenwall link
Rotation is faster with mouse-look off.
Sep 15, 2014 abortretryfail link
I think we should make mouselook move at 1/4 the ship's capable turn rate. Y'all have had an advantage for long enough now, time for some collective punishment.