Forums » Suggestions

Make brake mutually exclusive with thrust

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Oct 30, 2014 cellsafemode link
The brakes purpose in the game is to easily allow the player to come to a full stop without having to invert and match the thrust vector they're currently on. This occurs at the rate of the ship's thrusters would be able to bring the ship to a stop. Fine. That is completely reasonable.

The problem is you can simultaneously also use the opposing thrusters and the brake key to double your total thrust because the brake key doesn't get factored in correctly to all the various thrusters when dividing up which would have been active to bring the ship to a stop. brake in effect acts as a totally separate thruster set equal in power to the ship's normal thrusters.

I suggest making the brake command mutually exclusive with and supersede any of the thruster commands.

This will allow the ship to behave as intended and not have to require the client to do any math to figure out which thrusters would have to be firing at what percentage and then add any simultaneous thruster commands to that to maintain max thruster limits
Oct 30, 2014 draugath link
No.

The purpose of the brake is not to bring your vehicle to a complete stop. It is to slow the vehicle down. This may, depending upon the vehicles rate of acceleration, eventually bring the vehicle to a complete stop.

With F/A turned off, I often use the brake in conjunction with acceleration in one direction or another for precise movement around roids or stations.

If you are noticing the brake not working when pressing multiple keys, then likely what is happening is a key ghosting issue. The brake does not serve to speed up the ship.
Oct 30, 2014 cellsafemode link
slowing a vehicle down (regardless of speed vector) to eventually come to a stop is exactly what i said. You hold it down and it will automagically thrust the correct way to slow you to a dead stop.

Nobody said brake wasn't working when pressing multiple keys. Absolutely nothing in that post you made had anything to do with what i said in the op. Nobody said brake wasn't working with multiple key presses.

Your last statement is the entire point of the thread and simultaneously physically false. Brakes applies a thrust in the opposite of your net velocity, speeding you up (which is acceleration) in a direction opposite of the one the ship is currently moving.

Brake + acceleration in the opposite direction of the vehicles velocity provides double the acceleration in that opposite direction than should be possible given the ship's thrust limits.

You should never be able to thrust higher than the thrust limits

YES
Oct 30, 2014 Kierky link
Next thread he's going to make is about removing FA mode because everything happens too automatically with thrusts for his liking.

Why don't you stop nitpicking bits of the physics engine you don't like and try to have fun while playing the game. You seem hell bent on trying to bring everyone else down to the "dumb" level of combat you seem to be stuck at.

Go play the game.

-1
Oct 30, 2014 cellsafemode link
It allows double the ships given thrust. The thread has nothing to do with automation. Nice troll though.
Oct 30, 2014 Inevitable link
Wow, I didn't know using brakes helped you change direction that much faster. This is game changing lol. Thanks
Oct 30, 2014 Pizzasgood link
I don't have a problem with preventing counter-thrust from adding to brake-thrust when those thrusts are aligned.

I do have a problem with the way the OP attempts to accomplish that. As draugath says, holding the brake while thrusting is a useful way to achieve slow movements.

Better solution: cap the magnitude of the total thrust vector. Then everybody is happy except the moth pilots. :)
Oct 30, 2014 meridian link
-1
Oct 30, 2014 cellsafemode link
The reason i suggested not capping the vector (and that was an alternative i presented in the op) is that i figured the devs took an easier way out of implementing a reverse thrust vector otherwise why wouldn't it already cap the max thrust.

seems like it all does is reduce the ship's current vector by the ship's max thrust amount. Leaving nothing to vector add to the player's thrust vector in order to keep it limited. If it created a proper thrust vector it wouldn't have made sense not to have it added with the player's first and capping it before applying it to the ship's current velocity and capping that.
Oct 31, 2014 joylessjoker link
Wow, thanks for bringing this to my attention! Previously I wasn't aware of the brake/reverse thrust trick, now I'll start using it! Thank you!
Oct 31, 2014 vskye link
-1
Nov 02, 2014 Roda Slane link
I agree that no combination of brake and thrusters should produce more net thrust than thrusters alone. Applying the brake should not produce some magical thrust in addition to thrusters. It should use the thruster in the direction opposite that of travel, in the same way that f/a on will apply thrusters to make you fly strait.

However, I also use brakes and thrusters at the same time for precision thrust. The brake should apply thrusters oppisite the direction of travel, and, reduce thruster controls by about %90, so that you can still use the brake and thrusters at the same time for precision movement.

In addition, the brakes should be disabled while in turbo, the same as all other thruster controls.
Nov 03, 2014 cellsafemode link
I agree with that.. I have no issue with allowing brake to work with other keys. I only suggested against it on the level that it would require more programming to properly implement and considering the lack of time resources, the quicker solution would be what I originally suggetsed. Obviously the most corect solution is to implement the "brakes" command as a proper thrust command.

The current behavior is much more closely a "bug" than a feature request. There is no reason (both in-game or otherwise) that thrust should be multiplied in any situation other than turbo
Nov 03, 2014 joylessjoker link
In all seriousness, I have not witnessed this "bug". After reading this thread, I experimented with brake and thrust/turbo in various directions. Brake eventually brings the ship to a complete stop, and it's always a deceleration. I have yet to see any kind of "multiplying thrust" that you speak of. I might be an idiot, but would you mind making a video or something to demonstrate this?
Nov 03, 2014 Pizzasgood link
What he means is that if you're drifting forward and hit both the brake and reverse at the same time, you'll stop faster than if you only hit one of those two buttons.
Nov 03, 2014 cellsafemode link
Just to clarify, it actually works in any direction. If i'm drifting with FA off, if i apply thrust in the opposite direction of my motion and brake simultaneously then it will apply a force in that direction that is greater than is possible given the thrust force of the ship (until it reaches 0).
Nov 03, 2014 Darth Nihilus link
The fact that it only happens while decelerating and not accelerating tells me that this is no mistake. I always saw this as one of those little things about the engine that only the dedicated players would figure out and be rewarded for. Please stop crying about things that are not worth the time and effort to change.
Nov 03, 2014 abortretryfail link
The fact that a lot of ships have a different braking thrust than maneuvering and turbo thrust tells me that this was definitely not a mistake.
Nov 03, 2014 cellsafemode link
since there is no documented value for "brake thrust", I assume you came to the conclusion that it's different than the max thrust by inferred personally experience. I haven't taken a stop watch to various ships to test that they're not equal yet.
The only real verbiage about the brake is in the manual and it implies that it's exactly what anyone would assume it is, an automatic control over the ship's thrusters to bring the ship to a stop. Unless a dev wants to step in and explain that they are in fact special "brake thrusters", then it is a bug.

I'm not sure why anyone thinks i'm calling it a mistake. I never said it was. I said it doesn't function as described given the limits set upon the ship's thrusters and going by that how to possibly fix it. Maybe the description is wrong and it works exactly as intended. That's partly why it's here and not in BUGS because it's barely documented so I can't for sure label it as such. But i think the lack of there ever being a mention of "brake thrust" when re-balancing various ships over time points that such a thing doesn't exist on it's own.
Nov 03, 2014 Conflict Diamond link
-1
How else can I burn rubber?