Forums » Suggestions

Shield Shooter addon

Nov 08, 2014 greenwall link
Pretty much the same as shield turret, but as a normal add-on.

Reason: We lack forward shooting defensive measures. This could add a new dimension to PvP, specifically in the realm of flare avoidance.

Port: Large
Damage: 1
Velocity: 40
Delay: 0.2s
Mass: 1000kg
Targetting: none
Grid Energy: 8
Energy: 40/blast

Availability: Barracks and Capitol Stations only. Tie it to Hive Queen Hunter III. Or if that is difficult, make it available at 5/-/5/-/-.
Nov 09, 2014 Pizzasgood link
+1
Nov 09, 2014 cellsafemode link
i think the mass needs to be bumped to 5000kg. They generate shields so it makes sense that they weigh more than gauss cannons, and they should be defensive and it should be deterred to use in dogfighting. IE, it should be a defensive weapon, not a means to nerf rockets in pvp. More of a means to allow slower ships a way to avoid getting clobbered by rockets and missiles while it tries to survive / escape a fight.
Nov 09, 2014 Kierky link
You're just a ray of fucking sunshine aren't you Ender.
Nov 09, 2014 greenwall link
I already increased the weight by 990kg from the shield turret. Any more would be silly. Moreover, adding weight to discourage use is self defeating.

Second, it's only large port, which means lighter ships (those most vulnerable to flares) can't use it. And being large port only it is by default a "a means to allow slower ships a way to avoid getting clobbered by rockets and missiles while it tries to survive / escape a fight.".
Nov 09, 2014 idd link
"Which means lighter ships (those most vulnerable to flares)..."

The level of retard in this thread has increased to over 9000.
Nov 09, 2014 greenwall link
Yes, by your post, lol.
Nov 10, 2014 Sterrre link
-1 idd

+1 greenwall :)
Nov 10, 2014 abortretryfail link
-1

This would be more useful at blocking energy fire than flares anyway. The shields don't trigger the proximity fuse so only a direct hit will stop rockets. That also means they're blowing up close enough to hit you anyway.
Nov 10, 2014 joylessjoker link
I like the shield addon idea. +1

ARF, who says that it HAS to work that way? It could work in the same way as the shield on Tridents. The shield can fully absorb the damage, up to a certain amount. Alternatively, it could be a disc-y transparent thing that you release in front of your ship that blocks damage. It could use the same physic rules as flares, moving away from your ship relative to its movement.
Nov 10, 2014 Pizzasgood link
joylessjoker, this suggestion is specifically a large-port adaptation of the turret-port shield launcher we already have. The mechanics for how it works are therefor already defined. (Fires a disk-shaped shield that flies away, blocking anything that hits it but failing to trigger proximity triggers.)
Nov 10, 2014 joylessjoker link
Ohh ok, I see. I never tried the turret, so I wouldn't know. Thanks. My point still remains though - why not change how it works slightly? It could start triggering proximity triggers.
Nov 10, 2014 abortretryfail link
I'm all for changing the Shield Turret projectile so that it triggers weapon proximity fuses. That would make it a lot more useful for its intended purpose.
Nov 10, 2014 greenwall link
Given the large surface area of the shield projectile, I think adding proximity triggering would be overkill. Better would be to either increase the speed of the projectile and/or life of the projectile so that is has a farther reach.

Would be important not to have it go too far though -- cause then we'd have an anti-avalon weapon... and we can't have that!
Nov 11, 2014 Inevitable link
God forbid it blocks ops swarms