Forums » Suggestions

Fuel

Jun 26, 2004 tinyff8 link
How about a fueling system for the ships to give the game a "Starflight" feel
Jun 26, 2004 Darthmonkeyman link
if fuel was inplemented then there will be starnded players everywhere trying to get around in this gigantic universe
i think it would be fun to have a fuel gage and to have to dock to refuel and it would be more realistic... but right now each individual quardrand in each sector is huge... and more thought has to be implemented if such a system were to be implimented
Jun 26, 2004 Renegade ++RIP++ link
been discussed before ...

And im still against it. I hate tanking in real life, dont let me do it in a game.

cheers
Jun 26, 2004 Tilt152 link
Indeed. Some realistic features in the game might be unfeasable.
Jun 26, 2004 roguelazer link
I've been the biggest detractor of fuel since 3.0. However, there is one system that I think would work in the current universe : Fuel with a backup. Here's the details as I see them:

1. Each jump with the normal navcomputer (as in from sector to sector in the same system) requires 1 unit of fuel times the ship class.

2. Jumps between systems require 2 units of fuel times the ship class, because it's a bigger warphole.

3. Your ship is automatically refuelled upon docking (as long as you can afford it)

4. The EC-88 and its derivatives do not use fuel.

5. Your ship can automatically regenerate fuel. It regenerates 1 unit per, say, 2 minutes. This is upgradable with bigger solar cells.

6. By "unit of fuel times the ship class", I mean that the bigger ships need more fuel. Perhaps 10-12m = 1, 13-15m=2. So therefore to take an 11m ship through a system to system warphole, it would take 2 units of fuel. To take a 15m ship through the same warphole would take 4 units of fuel.


It's 11:30PM and I just got off of an 8-hour work shift, so ask questions if something doens't make sense to you.
Jun 26, 2004 silentsuicide link
I feel that things such as fuel and the "limited jump" system should be used only for larger capital class ships. To add a sense of strategy and limitation to these otherwise unstopable ships. Take for example player Bob has a Itani Industrial Freighter. The biggest cargo ship known to the people in vendetta. Because of its large size it cant use the standard battery and engine set up we know now. Instead it uses a limited form of energy. (or the capacitor takes a long time to charge not allowing it to do a long distance jumps) Now he needs to cross a system to get to a station to complete a mission. From the wh the closest route is 15 jumps and has been used by many people before due to the fact that it is the shortest route. Pirates know this, and Bob knows that pirates know this so he could take a longer route that is much safer but his fuel is running low so he decides to risk going the short route. He begins to go to the station. His fears are comfirmed as a couple of pirates suddenly show up in his player list. Lucky for him there is an Itani station nearby and he calls out in system chat for help. A group of fighters hear him and rush to his aid. Thankfully due to the fact that fighters can warp to anywhere with no limit on fuel they get there in time. And save the freighter.

This is just one of many scenarios that can result from limited fuel/jumps on capital class ships. Fighters, I feel, should be fast agile and able to go places without worrying about fuel. Cause there will need to be some limitatoins on large ships other than just stat requirements. And fuel/jump limitations could be that thing.