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Crazy Cam's Crazy Ideas: Volume 1

Jun 26, 2004 Cam link
The current Nav screen had a lot of wasted space which got me thinking.
http://members.rogers.com/static.studios/navcom.jpg

Main purpose of combining the 2 screens is so i don't have to push an extra button when I enter a sector :D. Yeah I'm lazy but the space is there so why not, I only shrunk the info field to accommodate the grid markings for the map.

As for the sector list, It would be current sector, I suppose it could be the selected sector on the map, but that would change quite a bit of the game dynamics. If it did show the selected sector's list, I would limit it to the current system.

The info field should accept input from the player, so I can make notes like
-Assault III bots here
or
-Cheap VisSteel
That would help a lot, and I don't think it would effect game dynamics very much. It was possible to remember those things with only 18 sectors, but with the new universe remembering where special ships are, or profitable cargo runs is very hard.

And now for the crazy part!!!
Take that newly designed screen and allow those of us with multiple monitors to have it displayed on our extra monitor at all times :D

alright i'm done

comments? suggestions? ...flames?

<edit>
I forgot i had another idea :D

In the universe map, if you have an adjacent system selected the plot course button should warp you to the sector where the wormhole to that system is located.
</edit>

-Cam-
Jun 26, 2004 StarFreeze link
I like it.
Jun 26, 2004 silentsuicide link
i like i like :D
Jun 26, 2004 Tilt152 link
Nice idea, though an in-system player search feature where if found, there would be a red square around it would be nicer. If not found, then it will say "Player is in another system."
Jun 26, 2004 grunadulater link
Well then, how will people hide from pirates?
Jun 27, 2004 MonkRX link
>As for the sector list, It would be
>current sector, I suppose it could
>be the selected sector on the map,
>but that would change quite a bit of
>the game dynamics. If it did show the
>selected sector's list, I would
>limit it to the current system.

That would make it a tad too easy to find bots, and also slightly ruin the 'point' of exploring. Maybe if you were only allowed to know the list within a 3x3 area of your surrounding sectors.
Jun 27, 2004 grunadulater link
Maybe only the sectors with stations.
Jun 27, 2004 MonkRX link
No. That will still effect gameplay too much. Plus, it will also give piraters an advantage (or the trader, whichever way you look at it).

And it won't be too realistic if you can only see the sector list in sectors with stations..
Jun 27, 2004 grunadulater link
No, you misunderstand. I meant you can only see the list in other sectors with stations. If you're in A-1, theres no station, but you can still see who's there. If you click on A-9, no station, no list. But F-9, which has a station, you can see the who's in that sector list.
Jun 27, 2004 Arolte link
Awesome! I like it. Good thinking, Cam.

=D
Jun 27, 2004 HyperSpaz link
Cam that's pretty sw33t! REALLY good idea!

*claps*

Cheers.
Jun 27, 2004 Arolte link
You could probably even get away with squishing down that text box and nudging that scrollbar over to the left. Seems there's a lot of extra space wasted right there. Could be room for more buttons or something.
Jun 27, 2004 harvestmouse link
"Well then, how will people hide from pirates?"
by finding where the pirates are, and not going there :D
Jun 27, 2004 electric27 link
I like the "Notepad" idea. Very handy for everybody but professional soldiers. And nobody likes them anyway.
Jun 28, 2004 MonkRX link
>No, you misunderstand. I meant you
>can only see the list in other sectors
>with stations. If you're in A-1,
>theres no station, but you can still
>see who's there. If you click on A-9, no
>station, no list. But F-9, which has a
>station, you can see the who's in that
>sector list.

Then I go back to my first point. It defeats the purpose of exploring. It would be too easy to find bots... Plus, what if there are hidden stations?
Jun 29, 2004 harvestmouse link
how about if the window only telled you what -players- are in the sector, and not the bots? then exploration won't necessarily be shunted aside.
I think Cam's idea would be great combined with the "notes" idea. This would encourage exploring, and we could share "notes" on what we found in different sectors : D