Forums » Suggestions

problems with Mentoring

Oct 02, 2004 Mariner link
A few thoughts on mentoring

Who do you help? Right now with the flood of new people, the problem is intractable. Later, with a trickle of new people half the problem will take care of itself. I think the in-game pleas for help are fine.

First, their name is not "uPyOrs", that's easy.
Next, you answer a few questions and get some sense of them.
Then, you invite them to mentoring.

My mistake, I have to tell the newbie to invite me. So now I am being Mentored by my noob.
(serious suggestion: lets turn this around, The Mentor should make the invitation)

Not really a problem, so the noob gets my points. hey, I'm here to help. np
At this point I realize there is no way out of this. Suppose halfway though this I realize that I'm stuck with a budding griefer who is going to rate me [bad] just for chuckles?
(The Mentor should be able to chuck the newbie)

Now, If I'm serious about helping, I can't do anything else. I can only scroll the chat back so far and I don't want to miss a message from the poor thing screaming for help. Good grief, if you join ch. 100 for five minutes and look away for two, your noobs' plaintive pleas may be lost to eternity.
(I would suggest a third comm tab for PM's, So private messages are not lost in the chat stream)
I think this is relevant outside of the mentoring system.

As always, my suggestions are meant to be taken for their worth. Vendetta is a grand achievement.
I am grateful to have been able to participate.
Oct 02, 2004 Cam link
Yeah, I never understood why the noobs (who know none of the commands) would be the ones to initiate the mentoring process.

"Who do you help?" is right Mariner.
I don't think the mentoring system was designed to let 20-30 people help over 200 noobs, it's just not possible.

But at the same time, this is a rare occasion. It's doubtful that this many new players would be added at once after the retail release, so the mentoring system should work once the retail game has stabilized and new players trickle in over time.

Maybe instead of the whole inviting process we could have an assigning process.
If I want to be a mentor I sign up, and the next new player to come along gets asked if he'd like a mentor (maybe at the end of the tutorial mission) and a name gets drawn from that list.

Or drop the official mentoring altogether and once a new player reaches level 1 they get asked who helped them the most getting started.

-Cam-
Oct 02, 2004 romikq link
I think this should be handled like MUDs do it - all newbies are in a newbie guild when they join (and are told to use guild chat to ask newbie questions) and people looking to mentor join that guild also. Then, when newbies ask for help you can immediatly see where they are and come help them, plus channel 100 is not clogged up.
Oct 02, 2004 sarahanne link
So when the mentor thinks they are ready to play well with others you explain to them how to join channel 100? Like a rite of passage?