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Tutorial Suggestions

Oct 04, 2004 SuperFreeza link
Here are some suggestions I have to improve the tutorial. Anyone is welcome to add their own ideas for Tutorial improvement.

1. Make the radar system clear. I personally was very confused with the radar system, as most games have a more of a 2D view of the radar. It needs to be made clear in the tutorial that the left radar circle is showing what is in front of you, and the right one is behind you. It also needs to be made clear what the different colors/symbols on the radar mean (and that the brighter the color, the closer it is, and the darker the further away). I have encountered another who was confused the same way as well.

2. The Map should be explained in a little more detail, specifically informing the new player of the Sector Description Box in the top-left (this info will come in use when the player takes a Combat Training mission and needs to know how to find enemy bots).

3. The tutorial mission currently resets when you logoff or when you get disconnected (atleast that was my experience when the server crashed yesterday). When a player logs back on, it should resume where he left off, with the option of restarting if he wishes.

Edit:

4. The tutorial should also suggest the player adjust his Gamma to where he can see asteroids in space (and not be invisible black blobs that blend right into the darkness of areas of space without stars). It took me 2 days to finally think to do this, after crashing into asteroids multiple times, right in front of me, because i could not see them.

SuperFreeza