Forums » Suggestions

Cargo timeout

Oct 23, 2004 Spider link
Could this please be upped again now that there is more space and we're no longed lagging down sector 12 completely?
Oct 23, 2004 Durgia link
I don't find it too bad now. A little longer would not hurt as long as its not too long.
Oct 23, 2004 Spellcast link
a few more minutes wouldnt hurt. I've had a couple of cases where i lure half a dozen bots out and blow them up for scrap metal missions, but loose a cargo or two to timeouts.
Oct 23, 2004 Spider link
Well, I just got bit by this due to the convoys, the cargoes timed out while I tried to get somone to carry the surplus 10 cargo crates (total of 18 in two transports, my hog only carried 8)
Oct 24, 2004 roguelazer link
Sector 12? Eh?
Oct 24, 2004 Klox link
Botting in sector 12 could build up cargo very fast. Often I would fly through there are see amazing numbers of cargo floating between the sector 13 wormhole and the station. Any expierenced pilot could tear through those bots in no time.

[Edit]: You do remember the old universe, don't you?
Oct 24, 2004 roguelazer link
Yes, but his original phrasing sounded like it was present tense.
Oct 24, 2004 Klox link
Well, there is a sector 12 in this universe too (in Sol II), but it's hard to see evidence of it anymore... Although, if you want to get a lot of cargo in the current sector 12, you'll have to ship it in yourself.

(Just a little off topic...)
Oct 27, 2004 fixit9660 link
I'd like to see the cargo timeout increased for the same reasons; who wants to lose their hard-earned cargo because they can't carry it. Realistically it would just float around for ever. How about a Radar beacon which you could drop to help you locate it on your return if it's beyong the 3Km radar limit?
Oct 27, 2004 Spider link
Also, this is very much the case when were' a group dealing with the hive... ANNOYING that it all times out :(