Forums » MacOS X

Low resolution and bad colors each time i start Vendetta

Dec 05, 2013 doom_laur link
Hello!

I have a MacBook Pro with Retina Display, mid 2012 version, which has a combination of Intel HD 4000 integrated graphics and Nvidia GeForce GT 650M dedicated graphics, which automatically switch for higher performance, or better battery life. I am using OS X Mavericks 10.9. I noticed that each time I start Vendetta Online, the resolution changes to a pretty low one and the colors are very bad, so I'm sure it works on 16-bit colors mode, while still showing the right resolution I set it at (2880x1800). Each time I have to set the game to a lower resolution (in order for the settings to apply) then change it back to the highest one. So each time I'm starting the game, the intro video appears in the wrong position and/or wrong size and has bad colors, then it changes to the right position but everything looks HUGE because of the low resolution.

This problem doesn't appear anymore if I disable the automatic graphics switching, that switch from the Intel graphics to the Nvidia graphics. If it runs only on the Nvidia graphics, I have no problems with the resolution, the colors or the wrong positioned intro.

Note: I tested most of the resolutions, including 2880x1800 (the full one), 1440x900 (the one that the desktop looks like because of the Retina graphics, if you know what i mean), and many others from 800x600 up to 2880x1800, and ALL of them had the problem with the changing resolution every time I start the game. However, the 16-bit colors appear only at 2560x1600 and 2880x1800. At 2048x1280 and below, the color is ok, but the resolution issue still appears.

Note 2: I read somewhere that other people had problems with other software, and that the issue appeared in OS X Mavericks, but that everything worked fine with Mountain Lion and earlier, so you may want to check on that. Unfortunately, I don't have any Retina Macs that have OS X Mountain Lion to test if the issue still appears.
Dec 25, 2013 raybondo link
It seems that when the OS switches between the integrated gpu and the dedicated gpu the OpenGL context gets messed up. I tried to find info on how to force VO to always use the dedicated gpu but only found things to force it to use the integrated gpu.
For now, before playing VO, you'll have to manually switch to your dedicated gpu until we figure out a proper fix.
Jan 04, 2014 doom_laur link
Got it. I hope you'll be able to fix it soon :(