News

Jul
02

Summer Sale, Newsletter, Upcoming 1.9 Release.

We're rapidly approaching the release of Vendetta Online 1.9! This major milestone is a cause for celebration, so we've started our first Summer Sale, with a 33% discount on 1-year Premium Subscriptions in the form of purchasable Keys (which may be applied to any account, or saved indefinitely, or given to friends, etc). Only a limited number of discounted keys will be available, so get them while you can. For more information, check out the recent newsletter:

http://www.vendetta-online.com/newsletter/06.2015/newsletter.06.2015.html
Jun
27

Vendetta Online 1.8.342

VO 1.8.342 includes:

- New station designs for Itan J11 and Odia M14.
- Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
- The mission "Rush job! Ores and minerals needed" may now be re-taken (Xang Xi Research locations, Respect standing) to acquire the Xang-Xi Self Propelled Concussion Mine Launcher. Mission is available once per week, per character.
- Concussion Railgun grid power requirements dropped from 12 to 9, allowing dual-usage on the Raptor UDV, etc.
- Rendering optimizations for the new DX11 and GL4 engines. On some machines, that are more CPU-limited, these updates can make a big speed difference. More related improvements next week.

Have a great weekend, everyone!
Jun
21

Vendetta Online 1.8.341

VO 1.8.341 includes:

- Android version now supports both landscape modes. Requires Play Store App Update or sideload update. The Amazon Store version will come out at a later date.
- Added Video driver options to change the number of dynamic lights and toggle shadows in the DirectX 11 and OpenGL 4 drivers.
- Fixed a crash when switching from OpenGL 4 to the OpenGL Reference driver when multithreaded rendering is enabled and the glow effect is on.
- Border Skirmish Teradon firing distance has been lengthened and the average combat distance is shortened by 100 meters.
- Please rate the Android version! The Android version gives the choice to review the app when docking to a non-training station after 10 minutes of being online or after an in-app purchase. You can choose to have it ask again later (one week later) or never.

We're nearing the DX11 and GL4 drivers becoming the production standard, so please continue to help us test them, and report any issues on the Bugs forum, or in a Support Ticket if privacy is needed.

The new rendering-engine becoming "production-ready", as well as some other emerging features, will help mark a major update planned for the near future.
Jun
13

Vendetta Online 1.8.340

VO 1.8.340 includes:

- New station design for Dau L10, more carefully integrating the Capship Hangar components. In the future, there will be more fully-customized stations replacing those with recently added capship hangars.
- Experimental: Fog and radar limitations now impact bot's targeting visibility and aggression. However, this may have undesirable secondary effects, and may require on-going tweaks and changes. Strikeforce NPCs have integrated radar extenders.
- Maximum rent-able cargo capacity of new capship-capable stations now increased to 100,000 cu. Existing cost thresholds for extended cargo space still apply.
- When a Trident pilot switches to a turret view, the local (Trident) ship is now properly visible.
- When launching from a Trident while it is mining, the ore is now properly placed into the Trident's cargo hold.
- Fixed a bug where a persistent Trident may collide with the player's copy during the change-over.

Have a great weekend, please provide feedback on any of these changes, especially if you run across undesirable ramifications (such as the fog/radar situation). Bugs is a great place to report, or open a Support Ticket if something is critical. Thanks much!
Jun
07

Vendetta Online 1.8.338-339

VO 1.8.338-339 included:

- Fixed Deneb War Stats web page. The dates were off by one day under certain circumstances.
- Integrated Mineral Scanner on ships can now be used for the prospecting missions.
- Changed Conquerable station under attack warning timeout to 5 minutes from 1 hour and report each station separately.
- Improved Updater robustness when unable to write to storage.
- Added a larger mouse cursor for Retina and other high-res displays.
- All cargo nested within ships inside of capships will now drop when the capship explodes.
- NPCs can no longer turbo or jump/warp out of a sector if their energy level is too low.
- Mac OS X Updater no longer crashes if there is no network connection.

We've had some larger development projects going on in the background, while I was away, and some interesting announcements coming up pretty soon. In the meantime, we've been continuing the flow of cool gameplay tweaks and changes. Particularly notable is the energy impact on NPCs, which should have expanded value as we re-work some of our NPCs and other things with the coming universe changes.
May
23

Vendetta Online 1.8.337

VO 1.8.337 includes:

- Fixed issue with queens and its escorts getting reset to full health when the idle-sector timeout occurs.
- Idle-sector timeout experimentally reduced back down to 30 seconds, except for conquerable station sectors which retain their 5 minute timeout.
- Improved fallback resiliency of the game launcher/updater under certain conditions, particularly on Android.
- Android version now includes a call to help translate the game, on non-English devices (vendetta-online.com/translate).
- Geo-located patch servers are now back into usage, including two in Europe. For best results, we recommend using your ISP's local nameserver, and *not* a global public provider like Google DNS or OpenDNS.

Have a great weekend everyone!
May
16

Vendetta Online 1.8.336

VO 1.8.336 includes:

- New temporary placeholder "capship" stations in: Itan J11, Dau L10, Sol H13 and Odia M14. These will allow Trident owners to dock with these major capitols. The station configurations will be changing to something more customized to each sector (and nearby hazards, like asteroids), but for the moment they each have the same capship-hangar module, attached to the existing station.

- Idle-sector timeout experimentally reduced from 5 minutes to 30 seconds, to potentially reduce server ram usage in high-concurrency situations (very large numbers of players). As we have recently made mines, capships and other content persistent, this change should not have a significant gameplay impact. Note, this is simply the sector-shutdown that occurs after all players have already left a given location.

- Experimental "emergency instancing" added to all sectors: if a very large number of players should congregate in a single sector (many hundreds), additional players "jumping in" will be transparently sent to a secondary instance of the same sector, to better distribute load across the server cloud. This will only be an emergency-level tool to help deal with unexpected peak loads of huge numbers of new players (mobile-platform promotions, etc), and we'll be doing updated stress-testing to set it as high as possible. It can be dynamically defined on the server-side, to support very large future player-events, as needed.

- Fixes to server-side issues related to players getting stuck at "entering universe" during the login process.

Lots of other development work is on-going. Please keep in mind that we intend to expand the number of capship-capable stations to include all "capitols", but that some additional testing and development time is needed to roll things out more broadly. In the meantime, have fun everyone!
May
02

Vendetta Online 1.8.335

VO 1.8.335 includes:

- PowerCell Blaster has been buffed to 215 velocity, 8 energy per shot, 60 drain.
- We are now accepting Character Nation Change requests again. Once per character, per lifetime, submitted by Support Ticket. The character inventory will be WIPED (ships, items), but credits and stats will remain. Be sure to sell your character's inventory before requesting a Nation Change.
- We are in the process of moving to a much more robust and distributed patch-update architecture. However, the transition may continue to have some bumps as we discover and resolve issues. Please be patient with any connection delays.
- Updated the secure-HTTP connection functionality of the Android version, and added it to all other platforms and versions. Will help enable future game features.
- Training Sector Beam Cannon defenses have been significantly buffed, to reduce threats to newbies by more advanced player capships.
- Fixed issue with application full-screen interface on pre-4.4 Android devices.

One of the bigger additions here is the ability to do administrative nation changes, once again. This required adding some custom functionality to our admin toolset, so hand-editing of character is no longer needed. However, please heed the above warnings.. the character's inventory is wiped, so be prepared to lose all items/ships when you change nations.

Please continue to report any problems or delays with the game update server, on the Bugs Forums. Thanks much!
Apr
25

Vendetta Online 1.8.334

VO 1.8.334 includes:

- Fixed turret leadoff indicator color when target is outside the field-of-view.
- Temperature Scanner now properly obeys its range limit.
- Added Retina support for the OpenGL 4 driver on OS X.
- Fixed touchscreen virtual keyboard issues when using plugins on Android.
- Fixed double-press issue when going into the Nav menu from the HUD on Android.
- Fixed issue with the Auto-Aim Advanced Game Setting being set to Disabled when touchscreen mode is disabled and a gamepapd is being used on Android.

We're expecting some bigger changes next week, and we're approaching some major announcements. As a result, we've been spending time to build out and improve our server infrastructure:

A new "update server cloud" will be launching next week, including new patch servers in Los Angeles and Europe. A combination of BGP Anycast and GeoIP DNS will make sure you receive the update server closest to your location, while careful monitoring and automated failover of the individual servers will minimize the impact of any outages (which are very unlikely anyway). Even if the entire new cloud should fail, the game update-client itself will fall back in a few seconds to our current, long-running Midwest-US service. As time goes on, you may see us expand our patch cloud into other locations, like Asia, Australia and Brazil.

It should be noted that this new proprietary global patch network will not actually improve your "ping times" within the game. They are purely to improve the distribution and resilience of the game patches, although your patch downloads should be faster. Beyond this, we are also working on other changes to the fundamental game infrastructure, which we think will be a big improvement for most players, but those changes are still a little ways out.

In the meantime, a lot of game content is in development, including new Capship Station Components that will allow Trident docking at most Capitol stations. We think this will usher in a new relevance to the Trident, and its usage as a platform for trading and other activities.

Have a great weekend, everyone!
Apr
18

Vendetta Online 1.8.333

VO 1.8.333 includes:

- Raptor UDV gains integrated Cargo and Addon scanners (2000m range), as well as Mineral and Temperature scanners (300m range).
- New Training Neutron Blaster MkII is available in all capitol stations. The same stats as a Neutron MkII, with only one damage.
- Training Sunflare Launcher also added to capitol stations. Same stats, but 15 damage.
- The Windows Updater now waits until the game is finished starting up before exiting. This is an attempt to fix the issue with DirectX 11 sometimes not entering full screen on startup.
- Fixed freeze when alt-tabbing back to the game after taking a screenshot with the /dump command on Windows.
- Added a setting to the Mac OpenGL 4 driver to try to get it to choose the discrete GPU instead of the integrated GPU.
- Android touch inputs that start while in space, and end in the station, will no longer activate any station buttons. This should avoid situations like accidentally triggering the Launch button just after docking.

Many more changes coming in the near future. Please report any problems you find. Have fun everyone!
Apr
18

POLICY REMINDER: No Administrative Nation Changes!

POLICY REMINDER: As of October 24th, 2014, we are NO LONGER offering administrative character nation changes, until further notice. Previously, we were happy to do this on request (dating from an earlier time in the game), but it ended up being heavily exploited by a number of individuals, as a means of gaining specialty nation equipment. The player base became quite vocally upset, and we resolved the community issue, for the moment, by promising to stop doing nation changes (which we had already halted when the exploitation was reported).

On a technical level, we currently aren't in a position to do this, as we haven't yet built the tools needed to make specialized nation changes while also selectively-wiping, or limiting, a character's inventory. The only way to do this right now, is "by hand" in the database; and even if the player purges their own inventory, developer time is needed to validate the degree to which this has happened. Character data is complex, and not trivial to manually modify. We just don't have the time to do this for people, not the way it is now.

All things being equal, we would much rather be changing character nations, and making people happy, as we always have before. But this present situation has evolved, and we're making the best of what we have, resource limitations and all.

So, until you receive further notice from us, please do not expect character nation changes. You do have a number of character slots, we recommend making the most of them.

- John "Incarnate" Bergman
Guild Software, Inc.
Apr
11

Vendetta Online 1.8.332

VO 1.8.332 includes:

- New higher-definition asteroids for Verasi I5 (and elsewhere), on PC versions.
- Lifetime manufacturing limits for the Teller-Ulam Mine have been removed. Daily limits still in place.
- Concussion Railgun mass reduced from 4000 to 2000.
- Turret auto-aim field-of-view has been set to match the limitations of the turret object.
- Further improved billing robustness for various mobile platforms, updates still being released on a platform-by-platform basis.

Still more critical debugging and bug-fixing, in advance of a major release intended for this month. Next week will probably involve a bunch of important rendering-API fixes that are required to take the new DX11/GL4 renderers from "beta" to "final/production". We'll hopefully also see some gameplay tweaks at the same time.
Apr
04

Vendetta Online 1.8.331

VO 1.8.331 includes:

- Improved High Drain Power Cell has been buffed to 50/sec generation and 18 grid power.
- Extreme Drain Power Cell has been buffed to 52/sec generation.
- Auto Aim for Turret weapons has been changed to use weapon stats rather than a fixed AA threshold.
- Major changes to improve the robustness of billing support on Play Store and Amazon, which will require installation of APK updates from those stores. Please report any new billing problems as soon as possible.

These billing improvements took up quite a bit of time, but are critically important, especially if we see a big influx of users from being "featured" on a mobile platform. We have a lot more cooking in the background, but until then, have a happy weekend everyone!
Mar
27

Vendetta Online 1.8.330

VO 1.8.330 includes:

- Raptor UDV thrust increased from 215 to 225.
- Renamed "Gatling Turrets" to "Gatling Cannon" MkII and MkIII.
- New "Gatling Turret" created for actual turret usage, by small vessels with turret capabilities.
- Fixed problems with collision hulls for recently-updated, high-def asteroids on PC platforms.
- Fixed Voice Chat menu size issue on Android.

A couple of belated enhancements based on Suggestions Forum threads from earlier this month. The new Gatling Turret is only available in a couple of sectors. That may be controversial, but it's easy enough to expand availability later.

We have a lot more major development going on in the background, which should come to light before long. In addition, we're in the midst of completing a pretty major network migration for our office, which we've managed to make largely invisible to the game itself (does not change the servers), but does have a huge impact on our development. So, getting through that migration has been pretty important, although also time consuming.

Thanks everyone. We hope you'll stop by on Sunday for the Nation War event! Take care.
Mar
21

Vendetta Online 1.8.329

VO 1.8.329 includes:

- One set of asteroids (tan, shattered rocks) have been updated on the PC to a new "high definition" standard, with greatly increased polygon counts.
- Fixed dynamic lights and shadow shaders for OpenGL 4 on Mac and Linux.
- Fixed issue with DirectX 11 driver sometimes not restoring the correct screen size when alt-tabbing while in full-screen mode.

We've been very busy this past week, with a large amount of unexpected infrastructural and server work, as one of our ISPs is going through some transitions. This cut into development time for this build, but we hope you enjoy the changes we were able to ship. Hopefully some cooler content next week.