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Oct
24

Vendetta Online 1.8.356

VO 1.8.356 includes:

- Fixed a server crash caused when too many hive skirmish missions were created at the same time.
- Fixed player online status information leaks.
- The automatic guild disband timeout that is started when there is less than 5 council members has been changed from 48 hours to 7 days.
- Guild Commanders can now limit display of current-login status of their members, via interface on the website.
- Improved server resilience to certain types of potential cloud issues.
- Improved server status, emergency monitoring.
- Fixed a server-side bug related to tracking of reloaded swarm missile ammunition, and a few other cases.

We did some critical work this week, and it appears that we have drastically improved the stability of specific server-side components. We've also strengthened our monitoring, and also updated and improved our ability to roll-back from a faulty release, should one occur (always a possibility).

So, obviously this is a lot of infrastructural work and not "exciting gameplay changes". But all things considered from recent experiences, these were pretty important issues to resolve and improve.

If all goes well with stability over the weekend, we intend to swing back to our previously-interrupted development schedule next week, and move forward with some planned game improvements. The delays of the last month have put us up against another hard-deadline at the end of next week, for a particular game partnership/promotion, which will also be taking some dev time (albeit just a few days).

In other news, we have some seriously new environmental content in the works, intended to demonstrate how we're changing some areas of space, and give some notion to the kind of "scale" we'll be rolling out in our game universe. It should be noted: these are purely graphical improvements right now, and are not delaying gameplay changes at all; but rather they will play a very important part in the forward evolution of the game, through version 1.9 and beyond.

Also, be sure to stop by some of the new player-organized Events that have hit the schedule lately! I'm sure they'll be a lot of fun.

Thanks for your patience, everyone, have a great weekend!