News

Apr
06

Vendetta Online 1.8.688-689

VO 1.8.689 included:
- Eight new custom-made missions available in various trees.
- Adjustments to User access key history, available to Owner Key holders.
- Fixed client lua errors.
- Additional telemetry to improve player network connection quality.

VO 1.8.688 included:
- Further improvements to player network synchronization.

We've been doing a lot of really complex debugging lately, but things seem to be working pretty well, and we're likely to get back to making forward changes next week. Have a great weekend, everyone!
Mar
08

Vendetta Online 1.8.687

VO 1.8.687 includes:
- Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.

The above is an improvement sourced from the Suggestions Forum. We also have some more substantial development going on in the background. Have a great weekend, everyone!
Mar
07

Vendetta Online 1.8.686

VO 1.8.686 includes:

- Additional system to further enhance game clock synchronization, specifically to benefit any player experiencing intermittent periods of high pings or packet loss.
- More anonymous analytics to measure the results of our game-timing improvements on the active player-base.
Mar
02

Vendetta Online 1.8.685

VO 1.8.685 includes:
- Three new custom-made missions available in various trees.
- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.

This line of "network improvement" development might not seem that exciting, but we anticipate it should be really helpful to a lot of people over the long run, and especially make PvP run more smoothly for everyone, even for those in far-away locations.

Hopefully we'll be able to wrap up this line of development next week, and get back on board with work that may immediately relate to content drops. Have a great weekend, everyone!
Feb
27

Vendetta Online 1.8.684

VO 1.8.684 includes:
- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.
Feb
24

Vendetta Online 1.8.683

VO 1.8.683 includes:

- Two new custom-made missions, available in various trees.
- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.

We're continuing to make some fundamental changes to the network protocol over the coming week, which should improve performance for players on relatively bad network connections. Stay tuned!
Feb
16

Vendetta Online 1.8.681-682

VO 1.8.682 includes (yesterday):
- Three new custom-made missions, available in various trees.
- Fixed issue with players showing up multiple times in the PvP menu.
- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.

VO 1.8.681 included (earlier this week):
- Fixed lua error on iOS when logging in.
- Added internal analytics to detect game-time synchronization issues.

Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.
Feb
08

Vendetta Online 1.8.680

VO 1.8.680 includes:
- Four new custom-made missions, available in various trees.
- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
Jan
27

Vendetta Online 1.8.679

VO 1.8.679 includes:

- Six new custom-made missions, available in various trees.
- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.

Have a great weekend, everyone!
Jan
19

Vendetta Online 1.8.678

VO 1.8.678 included (last night):

- Four new custom-made missions available in various trees.
- Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
- Fixed an issue where forces from explosions are not always applied to other ships.

We're hopefully reaching the end of a major project soon here, with more announced around that progress in the near future.
Jan
19

Vendetta Online 1.8.676-677

VO 1.8.676-677 included (over the last couple of weeks):

- Five new custom-made missions available in various trees.
- Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
- Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.
- Vulkan driver now chooses Discrete over Integrated GPUs by default.
- Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
- Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.
Jan
19

Vendetta Online Holiday Newsletter

A few Holiday changes and updates, in the Newsletter that came out right before the holiday promotion period:

https://www.vendetta-online.com/newsletter/12.2023/newsletter.12.2023.html
Jan
19

Vendetta Online 1.8.673-675

Vendetta Online 1.8.673-675 included (back in December):

- Four new custom-made missions available in various trees.
- Improvements for initial network connection issues under specific rare conditions.
- Fixed rendering issues when changing Antialiasing mode in OpenGL.
- Improved native Linux support for Steam Deck.
- Increased addon port icon sizes in the ship config menu for mobile devices.
- The /group invite command no longer succeeds if you're not in a group and have an active mission.
Jan
19

Vendetta Online 1.8.671-672

Vendetta Online 1.8.671-672 included (back in November/December):

- Three new custom-made missions available in various trees.
- Fixed issue with not recording player-owned capship kills in Enduring Content history.
- Fixed issue with lua unpack(t,i,j) ignoring the i,j arguments.
- The lua spickle() function now takes an optional second boolean argument that can be set to true to allow errors to be caught by xpcall/pcall.
- Guides using the /report command are now given the option to auto-validate chat abuse reports.
- Three new custom-made missions available in various trees.
- User Access Keys can now be given an optional expiration time when being given to another player. When the key expires, it is removed from the player's keychain.
- Fixed issue with turret swarm missiles not launching from the correct location when the ship is moving when /+ActivateTurrets is used.
Jan
19

Vendetta Online November Newsletter

Previously sent to all our email subscribers, but now cross-posted here for those interested. It recaps many of the changes from 2023.

https://www.vendetta-online.com/newsletter/11.2023/newsletter.11.2023.html