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Taking a crack at modeling.

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Apr 25, 2007 toshiro link
But that fighter is still very interesting. Perhaps the Akanese would fly such a ship?

I think that you should stick to what you're doing, innociv.
Apr 25, 2007 innociv link
yeah, incarnate, I figured osmehting like that. Every game engine and game is different and such, so content needs to be made a certain way.
Though I don't think there should be any errors with my models like floating vertices, poly edges that don't match up, or anything broken like that. There hasn't been any so far. It's because I hand-do everything, I guess.

Some other players told me about the designed wiki, but I just discovered that it was down and all. That's why I didn't go through the trouble of unwrapping the model and texturing it because I'd have to start over if Ineeded to do something in between that point.

And well, what you said about making something completely new instead of fixing Luis', the thing is that Luis' models and skins are quite nice. Having the ability to model and being a good artist aren't one in the same. He was a good artist, having designed nice ships.

I figured when I was making these that the problem would lie in one of the devs having to take time out of developing the features of the game in order to tell me how the models have to be made to work with the game's engine, which is a pretty large investment of time. Buttt I had to take a shot at it.

You basically said exactly what I thought I'd hear. But I was figuring the reason you never did this with other players is well.. those models that I saw were amatuer, and most made in wings 3D which probly isn't even compatable with the game.
But if you do like my modeling and would want me make a few dozen (I'm wanting to make seperate ship models for each race, plus a few that could be shared between the races which wouldn't fit their designs, like that fighter i just modeled, and most of all I want to replace the hive bots models), and the biggest obsticle would be the time you'd have to invest me to train me to make the models for this game engine. well.. I could make the models first, maybe, and then you show me what I need to know before I do the high poly model for normal maps, texture them, and all those other things. It's just hard for me to ration investing the time in doing that without having a chance for them to get into the game, though. At least then you'd have alot of models that follow simular design princibles and such even if i did decide I don't want to help anymore. Since if you have a bunch of different modelers and skinners and such, you can end up with very different looking ships that don't look like they belong together unless they are following concept art.

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And toshiro, keep sticking to doing what? Making these models?
Apr 25, 2007 LeberMac link
Keep at it, innociv. I like your work, but what Inc. said is right: it will take substantially more than 10 hours to "finish" a model in the way that Guild SW does it. (Cooking down the detail, bump maps, spec maps, etc) I think that's what keeps Incarnate from just accepting user-created designs, he knows they will have to be re-worked substantially, and unfortunately he's the only guy for that at the moment at Guild.

As a "creative industry" person, I would love to make models and skin 'em for Guild. But I've only got 3DS at work, and I sure as hell can't afford a home version from those Autodesk bastards. (Of course I could stay late at work and work in 3DS in my own time, but frankly I'm not THAT motivated to work for free...)

If nothing else, take a look at the modeling tutorial that they have, or wait, did they take that down with the devwiki? Crap.
Apr 25, 2007 toshiro link
Yes, by all means, keep modeling.

My criticising your work on IRC was not at all meant to discourage you, on the contrary (although, in hindsight, this might not have been how it could be perceived).
Apr 25, 2007 innociv link
yeah, LeberMac they took down devwiki. And I know what he said is right. It's just I think I can make it worth the time. :3
Alot of people are shallow towards games and are turned off to a game that has dated graphics, or just if the designs of ships are unoriginal or uninspiring with the poly's that are used. EVE online's ships for the most part aren't very high poly at all. Aren't most sub-1,000? But most of them look nice.
Like I said I went a little overboard with that one design making it 1,300 polies(triangle ones). Part of this is because I put in some details that could be done with texturing and normal mapping, but I put them in there so people could see closer to what the design would actually look like. I could reduce it to around 1,000 polies without it barley looking any different. But all those polies come from it being a curvy design which not all my models would be. Like that first design i did, that cap ship, was just 1,000 polies for a much larger object.

While many people will argue that graphics don't matter, just gameplay does, and VO has gops of good game-play. If this was true, graphics processing hardware and game engines wouldn't be improving. DX10 wouldn't be coming.
Graphics are what sells to the masses. They reel people in, and the gameplay gets them hooked and keeps them paying that monthly fee. But if you have shallow people that see the ships they get to pick from and decide not to give the gameplay a chance.. it ends there.
And better looking ships doesn't necessarily have to give a hit to the graphics. New ships could be designed around the same polycounts as the old ones. They already have those really high poly(but very nice looking) asteroids in some places like divinia, and those ships Luis made. While 3k polies is wayyy too high if you've going to have dozens of ships duking it out and still be able to have people with slow computers playing, I don't think 1,000 is a stretch, though most i make could be closer to 500 and look great.

I mean, people want to fly cool looking ships. That's what i was trying to accomplish with that last model I did. I wanted to make something that people wouldn't be to happy to see once they got close to that red box on their HUD. I wanted to make something that people would want to pilot.

And toshiro, what you said isn't discouraging. What you said I didn't even take as criticism.. You just said that one model I made looks like the piller of autumn. Even if it was a replica of the piller of autumn, it has nothing to do with the quality of the model.
I like criticism because it helps me make something better. Though I disagree that it looks like the POA. :x I don't use any reference with modeling but there can be subconscious influences from things I've seen in the past.