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New to vendetta...

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Jul 04, 2011 davejohn link
It is , as usual my fault.

The reason you don't continue going in a direction without force being applied is due to the fact that since VO started I have been emptying the ashtray out of the window and slinging the empty whisky bottles into deep space. VO is now, well, a bit full .

So, force is needed to fly through all the, er, litter. Simple.
Jul 04, 2011 vskye link
Heh
Jul 05, 2011 yodaofborg link
Errm, if you bind your joysticks throttle to forwards/backwards instead of accel/decel, it should work fine with FA on or off.
Jul 05, 2011 HuntrCkr link
Errm, if you bind your joysticks throttle to forwards/backwards instead of accel/decel, it should work fine with FA on or off.

I decided to try this after you suggested it. The joystick axis can be bound to Accelerate instead of Throttle... to my surprise, this actually worked quite OK. I do however still have problems with it.

First off, it breaks the axis in 2, so 50% is your 0 point. So, if I want to neither accelerate or decelerate from my current speed, I have to find the exact center point on my throttle.

In F/A mode, this means that if you put the throttle up, you start picking up speed... but you don't stop until you reach max speed, or get it back down to exactly 50%. If you take it a bit too far back, you start slowing down again. This works fine for 99% of the time when you are flying, because you want to go max speed anyway, but it's really crappy for docking. The axis is now also obviously only half as big, so you lose precision as well.

In Physics mode, it works relatively well, although I wouldn't want to try and dock something if my life depended on it. The worst problem is once again the 0-point at 50%. If you want to "glide" you have to get it to that exact 50% point. If it's over 50, it will start accelerating you in the direction your facing. If it's below 50%, it starts accelerating you in the opposite direction your facing. Quite annoying.

Thanks for the info yodaofborg, but I think I will still stick to keyboard and mouse for combat.
Jul 05, 2011 yodaofborg link
Ah, in the old days (not really my old days, but configs were different in alpha) I used to have a bind that changed the setting on my stick when I toggled between FA On/Off that rebound my throttle axis as needed. But to be honest, I've not really used flight assist since beta (2003-4ish I think).

I use keyboard/mouse + footpedals + joystick when I (rarely) play these days, yeah, I'm a geek, what can I say? If you find docking hard with FA off, it really is as simple as Genka said.

Learn2fly.
Jul 06, 2011 HuntrCkr link
Ah yes, the problem of reading comes up again... But no problem, I will make myself clear.

I do NOT find docking with F/A off difficult...

I find docking with F/A off difficult with accelerate bound to an analog axis on a joystick where I have to find the exact center at 50% to be able to not accelerate.

Can it be done... sure! I did it during my tests. Is it a pain in the ass considering the alternatives... Hell yeah! So why put myself through the agony and torture when I am trying to enjoy myself?
Jul 06, 2011 Pizzasgood link
I dock while turboing. YMMV.
Jul 06, 2011 drazed link
I use a joystick exclusively to control my ship... keyboard/mouse sucks unless that's what you got use to first... I suck at flying key/mouse and rock at joystick, simply because I've logged way more hours with my preferred control setup... I NEVER use FA, only physics mode.

For joystick under physics, use "accelerate" instead of "throttle", throttle doesn't work in physics mode and it shouldn't (since thrust is intended to maintain whatever "speed" you have that's something FA handles, you can maintain whatever speed you want under physics mode yourself with accelerate. Under physics mode, "accelerate" IS your throttle, set your throttle axis to accelerate!

If you have trouble centering your joystick throttle (acceleration) for drift/stop, go into the control settings, and calibrate the joystick axes you are using for accelerate, create a large deadzone by dragging the (top) center half-arrows away from each other, that deadzone is where drift will occur. This makes it easy to set drift by going to approximate center position, rather then exact position.

Hope that helps.