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VO 1.8.274/.1

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Jan 14, 2014 Kierky link
This is great progress, thanks Inc and Ray!
Jan 14, 2014 Death Fluffy link
One thing I forgot to ask last night and haven't seen addressed is does this impact 3rd parties, such as someone coming to the victim's aid?
Jan 14, 2014 abortretryfail link
Only applies to the victim. I asked Ray about that if it worked for gunners onboard the attacked ship as well. The answer is no.
Jan 14, 2014 incarnate link
We'll improve the situation with turrets; but as for true third-parties, I don't intend to expend energy on a solution for that anytime soon. This was just designed to allow rudimentary self-defense for an individual in factional space.
Jan 14, 2014 yodaofborg link
Bah

[edit]

Im not bah in'ng at you inc, its about time this change was made. Bring on the challenge!
Jan 14, 2014 davejohn link
Good progress, I'm glad to see the mechanisms to adjust these things are being introduced. Let's see how they work out in game.
Jan 15, 2014 Touriaus link
Vendetta Online: Stand Your Ground Edition
Jan 15, 2014 tinbot link
I see this as a big improvement for new players. A new player can reasonably be expected to die, every time. But at least they can shoot back without the faction warning message telling them to not shoot back. Now a new player can legally fight back. Dying is part of the game. Not being allowed to fight back should not be.

This does open up a small hole, in that if you trick a new player into shooting you first, you can kill them without faction loss. But it is something a new player can learn to work around.

Touriaus: "Vendetta Online: Stand Your Ground Edition"

I like it.
Jan 15, 2014 Schmidtrock link
Nice
Jan 16, 2014 Inevitable link
cooooOOooOOOl
Jan 17, 2014 Touriaus link
Jan 17, 2014 Samwise9 link
lawlz.
Jan 18, 2014 Inevitable link
Now since traders can stand their ground can ye make it where missile turrets don't explode my ship on the exact second I get control of my ship after that loading animation. thanks =P.
Jan 18, 2014 Pizzasgood link
+1 Inevitable