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New Universe - grieffers paradise:)

Jun 24, 2004 Stan link
So let me see if I get this right... to hump to another part of a sector (for example I am in K-10 in Senega and want to go to L-10) I need to be away 3k m from anything and use a nav computer by plotting the course. Now, there are only a few wormholes in every sector. So, when Icarus waits for me outside a station in a part of the sector that doesn't have a wormhole I am basically screwed. I can't run away (to plot course using nav computer you must be 3k away from anything and he is gonna be on my arse:) and I can't wormhole to anywhere cause there is no wormhole in this part of the sector I am currently in. If I made a mistake of making this particular station my home, he can wait for me there and grief me as much as he wants to until he gets bored or I will finally give up and log off. Did I get it right? At least before you had a chance to warp t another sector, you had a chance to run away from danger, now it's kinda impossible. What if you get caught botting in a part of a sector that doesn't have station (Hello!) neither a wormhole? Boom! (“Would you like to buy back a previous ship?” - hehe)Welcome to "Vendatta Online the Griefers Paradise". I don't mean to sound sarcastic, but we all know what was happening before, now skilled grieffers get even more advantage: You CAN'T warp away from them! I wonder how the devs expect to make any money on their project? Without any enforcement, punishment (I don't mean the -1000 standing with other nations achieved by pirates, that's kinda like a mosquito trying to bite an elephant, what does it do anyway? Bring national defense on you when you enter the sector? Now, only parts of sectors with stations have ND bots and please don't tell me they will create a problem for pilots like Pheonix or Icarus, pleaseeeee...) Without any real punishment for rouge killing this project will tank nicely. I have started playing with 8 other players from my city, we new each other more or less. I am the only one left from them, they all got angry by been randomly killed time and again by skillful pirates. For peach sake why do you think there are 5k accounts and only less than 10% are active?! Have the devs ever wondered why so many people quit playing after such a short time? Even when the game is free?! (counting how many grieffeing post with complaints been on message board might help:) Now I know the respond of skilled players to that, "Practice and get some skills too". As true as it is, I urge the devs to think about it before they launch the game. I know how many times I boiled up when killed for no reason by a pirate. You guys don't read the log? That' is the same reaction of more than 80% players when killed for no reason! Do the devs think that somebody will pay them for a chance to be a fresh meat for pirate's sunnies or quosses? Again and again and again? And how many time a new player will allow that to happen before he will say "Screw this I am not paying for this S***!" Now I know there are ways to prevent rouge pirating at least to some degree (you guys I am sure have more ideas than I can imagine - war sectors, punishment of firing without being fire upon, punishment for reaching negative score with nations hehe - like not permitting to purchase some weapons, or ships :). I think the real question for the devs is this: Do you want a close, small community of skillful players, or do you want to make money? Since the inception of Vendetta we experienced so much, but we learned one for sure, players CAN'T govern neither protect themselves from being grieffed. As a tester I am only suggesting that this problem needs to be resolved and I am not doing that because I was and still am grieffed (I still will be anyway) but I would hate to see this game going Titanic (sink). There have been many signals showing pirating is a problem and I think this is a major reason why there are so few active players comparing to the amount of open accounts. Devs, I love the game and love to play, but... I think you just made it easier for Icarus and others to grief people. Without addressing and resolving this issue, I don't think the game will succeed to the extent that it should, and that you are hoping for. And that would be really, truly sad...
Jun 24, 2004 electric27 link
I'm not even going to read that until you break it up into paragraphs. :P
Jun 24, 2004 red cactus link
I agree 100% with electric. Please. Please. It hurts me eyes!
Jun 24, 2004 Tilt152 link
Player killing is a part of the game. Just mabie a player getting singled out is what makes them quit.

And I thought escaping from a sector was easier than I though..

Mabie not.
Jun 24, 2004 lunitary link
from what i read at about the first sentence, i dont agree with you.

you have to be away from nearest large object! you can warp near another player...but not near an astoid.
Jun 24, 2004 a1k0n link
Yeah, I'm not reading that either, but it seems mostly redundant.

But the station defenses and sector monitoring aren't working yet. Once the monitored sectors are up and running, people coming in to grief newbies who are botting will be chased by defense bots (through warps, too) until they leave Serco/Itani/whatever space. Sectors which will be monitored are already marked on your nav panel.

Also, I'd argue it's far easier now to warp away from pursuers now than it used to be, although they can follow you through the warp. Ships don't count as objects that you need to be 3000m away from.

I'll get this going tonight.
Jun 24, 2004 Spellcast link
please break that up. use punctuation and paragraphs.

you CAN warp within 10 m of another ship its only large objects like stations, asteroids and wormholes you cant jump near.
Jun 24, 2004 Forum Moderator link
Well I'll try:

"I can't run away (to plot course using nav computer you must be 3k away from anything and he is gonna be on my arse:) and I can't wormhole to anywhere cause there is no wormhole in this part of the sector I am currently in."

Not entirely true.

You could turbo until you were clear of roids and stations, open the nav screen and select a region that does have a wormhole, and click the "plot course" button. You would jump to that region. If anything, it's easier to get away because you now just have to be 3k away from roids and stations to leave the area, rather than running for a wormhole. If another player is near enough to you when you warp, he will get a message informing him where you went. I haven't tested this part yet, but I assume he would have to take the time to set a course to pursue you. As your battery does not have to recharge for waping (as opposed to wormhole jumping), you could jump around all over the sector. You could then run for the wormhole, I suppose, though you would need to have a full battery to use the actual wormhole. The only reason I can think of to do that is to get to a protected sector.

I think the above plus a1k0n's post pretty much answers the rather lengthy rant. I think you are borrowing trouble far ahead. I also think you were probably frustrated about something else unrelated to Vendetta when you posted. Since 3.4 the reports of griefing (and other nastiness) have dropped off considerably. I have heard no reports of griefing in 3.5.x I would ask that you give the game a chance given that the update is less than a day old and the game has changed in a MAJOR way.

[locked] I'll check about warping in proximity to other players and correct as appropriate later.
Jun 24, 2004 Forum Moderator link
Well there IS a notice if you warp out in proximity of another player...and it works GREAT...so long as you are actually going to Sol II System, Sector B-2. If not, then it's wrong.
Jun 24, 2004 a1k0n link
That was fixed. Once yesterday, then I ran some old code again, then I killed the server running the old code, and now it's fixed again. I think.