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35th Nation War

Oct 07, 2006 slime73 link
RULES:

1) As far as ships and weapons go, only two weapons are banned: Chaos Swarm Missiles and Locust Swarm Missiles. This is done to recognize the "beep effect" in combat, ie scaring your opponent with all the target lockon alerts.

2) No running for obcene distances. This is subjective, but honestly.. I'll call it if you go out beyond 3,000 meters of anyone. This rule is flexible and bendable, but do not abuse it.
Better guide, don't go outside of the asteroid field.

3) Once you are dead, you are out. You may return to watch in an EC class ship, but must announce this over sector comm.

4) Once you leave the sector you are out. This means no repairing at a station, no reloading and no jumping out to jump back in when your team wins.

5) The prize is two million credits, split among the qualifying survivors ONLY! If you have broken a rule above but have survived, don't expect to get credits.

6) The Nation War event will be at a new location this week (yet to be decided), at the time of 11pm GMT (10pm GMT during Daylight Savings Time) on Sundays between three teams, each team representing a nation (that's 5:00pm Central time).

7) Team leaders are participants in the event, who represent their team when I speak to them. I expect them to be honest.

8) Things may change due to unavoidable circumstances. Always follow the instructions of Omega 0.

9) If a participant is hated by their own nation, they have may go on any of the teams (including their nation's team) so long as they are A) Liked by that nation (Ignore if you join your own nation's team) and B) Announce it beforehand, to myself and/or the participants. This keeps everyone in the know.

10) No interfering with playability in the War sector. this includes (but is not limited to): Cargo drops

Standings:

Itani - 16 wins
Serco - 7 wins
UIT - 11 wins
Oct 08, 2006 slime73 link
It seems I won't be able to host today, so the event will be Monday at the same time as usual.
Oct 09, 2006 Norseman link
think you ca move it 1 hour ahead, so that we EU players can be in
Oct 09, 2006 Aleksey link
Yeah, 21.00 GMT would be MUCH better
Oct 09, 2006 Dark Knight link
I heard this was a bit of a disappointment. Something about no Serco, and only a handful of each side?
Oct 10, 2006 Norseman link
they held the event tolate at night, for us Europeen players, it would be alot more players in the war, if they moved the event 2 hours ahead
Oct 10, 2006 ufoman link
Ohh, Norseman! Let us pop our taurs again! :D