Forums » Bugs

M-14 docking woes

Nov 03, 2010 diqrtvpe link
So I was docked at Bractus M-14, offline, when the station changed hands. When I logged back on, I was obviously kicked out of the sector, as I couldn't be docked there. However, I was also homed there, and I discovered myself, along with the ship I was in when I docked, transported to Sol II. Usually I'm homed in Bractus C-5 so I haven't seen this before, but this seems quite wrong. Even if you don't have your ship with you, I would think you should spawn at the nearest friendly (dockable) station. With the ship transported with you, that should definitely be the case.

I know this was discussed to a certain point before, but I had not realized how much of a crazy thing it was. Even if the decision is made that respawning at your nation's home station is the right decision, you shouldn't bring your ship with you. And I don't think that's the right decision.
Nov 04, 2010 genka link
Well, it sure as hell doesn't make sense to have your ship left behind in a station you can't access.
Nov 04, 2010 Pizzasgood link
Why not? Everything you have in the station's inventory stays behind. The ship you're in could be considered to also be in the inventory until you fly away with it.

You want it back, you retake the station.
Nov 04, 2010 CrazySpence link
Yea! or ill just sit in the station when i log off with a moth with all my stuff in it and get it magically transported many systems away instantly!

</exploit>
Nov 05, 2010 raybondo link
You get sent to your nation's capitol.
Nov 05, 2010 vskye link
And if your tri KOS or Hate, I would assume it's then a trip to a Corvus station?
Nov 06, 2010 raybondo link
No, you will end up at your nation's capitol.
Nov 06, 2010 Alloh link
That sounds like a project bug. Ships should not teleport.

When pilot is docked and station is captured, what could happen:

1. Pilot is taken prisioner and executed. He is re-homed and respawns back in his capitol station (3KoS->Corvus). His ship is returned to ConqSt's inventory, since RoE demands respect to stored goods while capturing stations.

2. Pilot manages to escape and launch. Turrets and Guards attack. But he is automatically re-homed in his capitol station (3KoS->Corvus).

Best would be offer the options... but this should go to Suggestions.
Nov 06, 2010 vskye link
How can one get transported back to your nations capital if you don't even have docking rights? That's just rather odd.

I'd suggest that if the players standing is hate or kos for their nation, then they should go to Corvus.
Nov 07, 2010 yodaofborg link
Well, ray is correct, but yeah, you do finally end up at Corvus when hated by your own nation, but it does first try send you back to a nation capitol. ***You are not allowed to enter this station, then whammo, Odia M14.

It never really was an exploit before, because it only used to happen if you were homed somewhere, and then lost docking rights, and then died (not a very often thing to happen, even for me) but I guess with the conquerable stations, this scenario can be recreated with just a little patience, and therefore could be exploitable. Maybe you should get send to a random Corvus station instead, as that does not seem quite as bad.
Nov 07, 2010 tarenty link
I'd say nearest dockable station.
Nov 07, 2010 vskye link
Thanks for clarifying that Yoda.
Nov 07, 2010 meridian link
I do not think that sending everyone to a Corvus station is a good idea. Another way to lose docking rights to the station you are homed at is to start a new character (who is homed at the training sector by default), leave the training sector, not re-home and die. With the current implementation, said newbie will end up at their nation's capitol which is likely the same system which they died in. Sending the newbie to Corvus and homing them there is a recipe for disaster.

Sending players without docking rights at their nation's capitol to Corvus does make sense, but if I am reading Yoda's post correctly, that does happen already.

It seems to me that the only exploit here is that your current ship is magically transported across the universe with you, so leaving the ship back at the conquerable station seems like a good solution. The only problem I see with that is the case where adding the ship to your inventory at the conq station would put you over the station's cargo limit.

Getting charged for extra storage space at a station where you can't dock to clear out some inventory would be lame. Maybe an option to just scrap the ship with a warning if it would exceed the storage limit would be good.

As far as Alloh's proposed option 2 of launching from the station (I suppose this would only be if the player had an active ship at the station): if I were just logging into the game and was launched immediately from a station with hostile turrets/guards I doubt I would be ready and would most likely end up dying anyway.
Nov 08, 2010 yodaofborg link
Oh yeah, but my proposal to send them to Corvus is _only_ for the conquerable station jibe. It's not a problem for people who suddenly lose docking rights and then die, because of course, your ship isn't magically transported with you.

So yeah, no need to change the current system for normal situations, because for it to trigger, the pilot has to lose their ship (and own-nation capitol seems perfect, specially taking newbs into account). Being able to magically transport moths full o cargo to the safety of nation space - with the only requirement being time - does seem a bit like an exploit though. Sure, taking away the ship upon this happening does seem like a good solution, but I am not sure leaving the ship in the persons inventory is cool. I rarely have access to the conquerable stations, and would hate inventory clutter due to falling asleep/loggin off while docked at one.

It does need fixing, but only in relation to conquerable stations.

[edit]

Nearest dockable station would work, it could do what the current system does and keep bouncing you round till it finds one, and Corvus is like available to all - so it should be able to find one like a system at most away - even for us 13 faction KOS players.
Nov 08, 2010 tarenty link
even for us 13 faction KOS players

Twelve. But yes, this is what I had in mind.