Forums » Suggestions

A couple of things I'd like to see in the game >.>;

Apr 17, 2005 Cheese137d link
Ok first off I'm new to this Game and haven't seen all the posts so I'm sorry if I rewrite some of it down....

SHEILDS/FORCE FEILDS: I'm sure we have all run into the problem of getting jumped and would like a little extra time to get reorentat to this new threat.

Now have it adjustible to suit ones style but the proper pros and cons to each:All Coverage {sheilds cover 100% of the ship however its at its weakest strength being "stretch" across the hull} Partial Coverage {Sheilds cover 25-75% resulting in better protection for the area's covered but leaves the uncovered area's vulnrabl} Location Coverage {Protects a Certain't part of the ship (I.E.--> Cockpit,Engines, etc.) Giving it near impintrablity however the rest of the ship is fair game.}

Also have different types of sheild: Reflexive ion sheild - Great agenst light and energy baised weapons poor agenst Munitions like missles and bullets. Dynamic Flux sheild - Great agenst munitions poor agenst energy based. Positive Plasma Capacitance - good agenst all types of weapons but take an antimater charge and it detonaits... takeing you with it... };>~

LOCATION DAMAGE: I notice that you have a damage indicator for the ship when in flight mod and shows the location thats taking hits. Why not expownd on that and have it actually effect ship cotrol and abilities?? I know this would cause problems for dog fights and duals so why not add another element to the game?

Have Systems Router and at various degrees (I.E. Free, Basic, Parrallel, Multi, and Dinamic.) And to get the better and better Systems Routers it could be an average of all the licens one has. Also, going back, do to the different degrees of the Routers you can A.) have them take time to route the systems or B.) give them percentages to how much the system can be rerouted before the system critically fails.

EJECTION SEATS: now this isn't really a strong topic its just a wonder you can still get sent back to the station eather way but if you die with your ship... have it where you lose acertant number of experiance, too. If however you do eject in time you keep all your xp but you loose the ship eather way...

Ok well I look forward to any feedback and sorry if its long and if I did chat about something already covered sorry again...

>.>;
Apr 17, 2005 Cheese137d link
oops I didn't see the post above mine till AFTER I posted sorry.
Apr 17, 2005 Forum Moderator link
No prob. Vendetta has been up and running for quite some time prior to the official release, has a devoted user base - and great minds think alike (so the saying goes).

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