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10 secs delay in /explode

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Apr 28, 2005 softy2 link
No text.
Apr 28, 2005 roguelazer link
Apr 28, 2005 yodaofborg link
I think he means so people cannot explode to get out of a fight? I know i have at least once to avoid being bounty hunted...
Apr 28, 2005 softy2 link
Yeap. It's to prevent suicide-switches, which can be abused in many forms (/me points at yoda =)).

Sorry for not being more verbose in the original post.
Apr 28, 2005 tramshed link
Im all for this.
Apr 28, 2005 Person link
If people want to blow themselves up, it's their right. I'm not going to take it away from anyone.

[Motion rejected]
Apr 28, 2005 MechaDragonX link
Signed with a caveat!

Make sure that it's like logoff, so that if they move within the 10 seconds, it aborts. This way they can't unload supression fire to buy themselves the needed time.

Not too long ago I was speaking with a dev on getting a "credit kill" hook put in. So that if you hit a player within, say, 10 seconds, then pops himself (before someone else hits him), you still get the credit for the kill.

After one of the ebil pie rats jumped me, he didn't like me coming back for payback and took the easy way out when it started going down hill for him. A nice spastic flurry of hot neut was all he needed to buy himself enough time to type the command.
Apr 28, 2005 paedric link
I personally believe that /explode should be disabled altogether. Back in the Alpha days when you could travel for days and find yourself millions of meters out in space (this was pre jump) /explode was a good thing to know as it would save you a ton of time returning to base. I honestly don't see it's relevence anymore. I see it as an exploit and believe it needs to be removed from the game altogether.
Apr 29, 2005 softy2 link
Paedric : I think there is still a use for it, like when you are trapped in some situation where you can't get out. Also, people can just warp to a roid sector to get bot-killed if they want it.

Person : Of course they can still blow themselves up. They just have to wait 10secs for it.

But yeah, mechadragonX's idea is the best one. Like abort, so people cannot use it buy time to /explode to deny a kill. It is nothing but bad sportmanship : it is such a lose-lose i can't see anything good come out of it. Sadly though, more and more people are doing it.
Apr 29, 2005 Snax_28 link
I disagree. I don't think you will discourage people /exploding there way out of a fight. You can always turbo around for ten seconds (or however long it would be) avoiding your enemies till the button goes boom.

I personally use the /explode command sometimes. I have it bound to a key so that I can use it when needed. And those times are the times when certain people who I feel have absolutley no right in counting my death towards any kind of medal, are about to kill me. For instance. Someone jumps you in a multi vs one fight, then when you focus on them, they backroll into oblivion, or jump when they are almost dead. That said I use it very rarely. Maybe once or twice since I've bound it.

I think the reason this is being used more often is because people are simply becoming more aware of it. The only cure for this would be to remove it. But I don't think that is a good idea. Every ship in every single science fiction story has a self destruct button. Even in contemporary times of warfare it has been used as a tactic to ensure your enemy does not gain the upper hand.

I agree it may be a lame tactic in the hands of some. But I feel that education is more effective than prohibition :P

Gavan
Apr 29, 2005 Phaserlight link
/explode is the hara-kiri of the 45th century samurai. Don't take it away.

I like MechaDragonX's "credit kill" idea.
Apr 29, 2005 Lord Q link
i definately agree that the best way to handle this is to give the person who damaged you last the credit for the kill if you /explode. It makes sence when you think abou it, if they scared you enough that you /exploded than it can be infered that they would have killed you if you had fought it out.

Additionaly the 10 second delay doesn't seem unreasonable. Can you think of any situation other than sebuku where you would need to explode less than ten seconds after typing the command?

I could however forsee getting stuck in some crack in a roid, or in a racetrack, and /explode being the best way out.
Apr 29, 2005 ArAsH link
as far as i'm concerned, you can take out /explode AND /logoff

They both ruin the game! And if you realy want them in, give em both a 10 sec timer and no ability to do anything at all, in other words, no forward, backward or whatever movement or it will be aborted AND make the ship flash some lights or so, so i can see if someone is trying to cheat or not.

just my opinion.
Apr 29, 2005 paedric link
Unless they have permentaly fixed the Stuck on the Loading Screen bug, /logoff has a legitemate use. You aren't able to /logoff in warp (or not the last time I tried), and /logoff already has a 10 second timer when in space. It's only instantanious in station.

IF /explode stays, then it should carry some sort of hefty penalty to limit the "/explode to home station because everything except PvP is just too boring" or the "/explode to deny my opponent their kill" exploits".
Apr 29, 2005 Apex link
I see nothing wrong with this at all.. I'd love to see see a 10 second delay. if people want to kill themselves, so be it, but don't let them cheat you out of an earned kill. A few people have done that to me repeatedly. They can also seriously damage you by exploding on you just to be annoying. a 10 second delay would make that harder. as it should be.
Apr 29, 2005 Hoax link
It would make cows a bit less troublesome...
Apr 29, 2005 Martin.mac.au link
Yeah. Could the /explode also include a cancel button so i can stop blowing myself up when i forget I've got it mapped to a key?
Apr 29, 2005 johnhawl218 link
This all comes back to the fact that the attacker feels slighted by the user of the /explode. They want there kill and damned if they don't wine about it when it happens. But, this is a legitamate tactic, even if it may be a bit underhanded. I do not believe that this command should be removed from the game. IF!! a time is placed on the command delaying it, I do not feel that it should have a "no movement" clause because as I said before, self destruct is a legit tactic, as someone stated, it causes damage, if the arena seekers can do it to us, we should be able to do it as well, or, remove the kamikazi bots from the game as well. Adding the time delay will simply make those that use it have to think more in advance if they plan to use it or not, but there should also be a last minute kill switch as well, just like most self destruct systems do.
Apr 29, 2005 Shapenaji link
well, sure, its a legitimate tactic. But we don't allow people to logout to get away from a fight, why do we allow this?

with a 10 sec delay, people could still use it to get away, they just have to be more thoughtful about it.

hold for 10 seconds, and boom.

What's wrong with that?
Apr 30, 2005 softy2 link
johnhawl : what happened if everyone adopts this "legitimate" tactic? Yays. This is a "tactic" only becuase the game allows it.