Forums » Suggestions

I know this sounds silly... but

Sep 07, 2005 icbm1987 link
Would it be possible to allow us to move some of the smaller roids?

I'm sorry... but I'd just like to be able to at least see the accursed roid jiggle a bit when I smack it.

Anyone else think this is a worthwhile idea (for the long run mind you, there are MUCH better things to concentrate on in the short run)?

-Zoras
Sep 07, 2005 Jona link
Just as you say, while this might not be an important change, it is definitively a worthwhile idea.

Also, it would bring the game closer to having a more realistic physics engine.
Sep 07, 2005 roguelazer link
There were a number of threads on this a long time ago. Basically, if roids could move, they'd all end up flying away. And the server would need to keep track of their velocities and positions dynamically (more lag) instead of just keeping it all in a map file. And a million other problems with deformable terrain on a space MMORPG with 7680 sectors and (conservatively) 900000 asteroids.
Sep 07, 2005 Beolach link
I wonder how tough it would be to let them "jiggle" around a fixed point. So they couldn't go flying off, and players couldn't bulldoze a bunch of them right in front of a docking bay, but if you bounce off one in your Moth it will move - and then settle back into where it was before you hit it. Not very realistic, but possibly more interesting than the completely static 'roids we have now.

But yeah, this would be a very long term thing, it's not at the top of my priority list.
Sep 08, 2005 johnhawl218 link
Along with moving a bit, would also be nice to see them diminish a bit after they've been heavily mined. Then when it's been completey used up, it would "pop" with a new roid and new % of ores, so there is no more "favoirite" mining spots, your contantly needing to find new fields of ore.
Sep 08, 2005 Cunjo link
>>"Along with moving a bit, would also be nice to see them diminish a bit after they've been heavily mined. Then when it's been completey used up, it would "pop" with a new roid and new % of ores, so there is no more "favoirite" mining spots, your contantly needing to find new fields of ore."<<

Mos-Def! perhaps each sector should have set ore probabilities that need to remain partially balanced, and have the system map dynamically generate a new roid whenever a mined one is used up.

Naturally, the process of depleting a roid should be a very slow one... even the smallest roids must harbor substantially more more than one moth can carry - large ones would take a very long time to deplete... once depleted, the sector generates a new roid in a new place. There needs to be something to prevent rapid superheating of really small near-depleted roids though... or they would never be *completely* used up, and sectors would become littered with many tiny, useless roids.
Sep 08, 2005 moldyman link
Sweet. I wanna smack a roid into someone =D
Sep 08, 2005 KixKizzle link
How about they just get weak once we take the ore's out of them, then you target and they show hitpoints. Pull out some flares BOOOM!

Fun stuff.
Sep 08, 2005 LeberMac link
I would love destructible environments.

Just like the old Arcade standup, Asteroids?
Sep 09, 2005 tomfoolry link
I love this idea. I think a lot of the ideas about dynamic environments can find compromises that avoid potential problems.

Like Beolach said, roids could move a bit when impacted and then settle back to their original spot. Or, when a roid is hit with a ship or a missle/rocket bits could break off. The roid itself doesn't need to deform or change in anyway. Just a few smaller roids would temporarily spawn at the impact point in a small shower, then fade away. Imagine chasing someone in an asteroid field, aiming your rockets not at the ship but at the large roid they are approaching. Time it just right and you could catch them in a hail of debris. Or in reverse, you could run behind a large asteroid, turn, fire your rockets and catch your pursuers with chunks of rock. A more dynamic environment is always fun :)