Forums » Suggestions

The Rising Price of Moving

12»
Nov 10, 2005 Shapenaji link
We truly live in a utopian society in the vendetta universe.

I mean, sure, we're in a state of constant war, with organizations all over plotting eachother's demise, but lets look closer at the effect this has on the real "meat" of the galaxy. The constituents of any particular district can easily grab some socialized transport (Thank you vendetta Bus drivers) and move anywhere else on a moments whim.

We are free to explore the galaxy, without all that mucking about with the U-Haul guys.

But seeing as socialized, utopian environments just aren't any fun, lets get rid of these hoidy-toidy creature-comforts, and give locally elected officials some much needed stability, while racking up some hefty tax dollars.

I propose that homing at a station should require a fee. A very large fee, something that one should honestly have to consider if
one wants to abandon one's family and friends.

So how bout 500k to home at a station?

The stations themselves could use the income. What with hivequeen attacks, scrap-metal miners vaporizing local defense and the constant threat of diminishing stockpiles of roid-rammers and tequila.

People should have a commitment to their home. And if some Johny-come-postrelease wants to stop by corvus and set up shop, he'd better have the cash to pay us off... :D
Nov 10, 2005 Martin link
That's an interesting idea Shape. I'm can't wait to see where this discussion goes. I think, at this stage, that the idea has quite some potential.
Nov 10, 2005 Beolach link
I think this suggestion would probably be pretty cool, but I don't think we're ready for it w/ the game it is today. The problem I see is that most players would home in Latos/Sedina/Odia, and rarely ever move out of them. It'd make the rest of the universe just feel less populated than it does now.

So, I do think this would be pretty cool, but first we need a larger player base, and more missions that would give incentive to move around.
Nov 10, 2005 jexkerome link
500k? what about new players? forced to stay in the exact very same station until they can cough up that kind of cash, and then lose it all just to move elsewhere? Now I'm talking about new PLAYERS, mind you, not new ALTS of old players who know how to raise twice that cash in the course of an hour.

Seems kind of steep, even for a cred sink. Maybe have the price be based on faction, so a new player can home about his own nation rather easily, but neutrals nations/factions are expensive. Say:

POS: free (the nation really really loves this guy)
Admired: 50k (He's an asset and his business is wanted)
Respected: 125k (he has earned the right to preferred parking)
Neutral: 250k(he's a nobody, let him pay like anyone else)
Below Neutral: 500k(if this crummy person really wants to be here, it's gonna cost him)

Of course, the nations themselves could have a base price that would then be affected by faction. UIT advocates trade, so their base would be cheaper, as well as that of the Union factions. The Dominion and the Itani sound like they control their populations a bit more for the same reasons, so the price would be slightly higher. And the price in greyspace would be astronomic compared to the Union, because of the shady going ons there and the fact that greyspace is the "high-level" zone of the game.
Nov 10, 2005 Shapenaji link
Beo, I look forward to the day when I walk into a station and see 3 people talking in a bar.

With a small player base, the LAST thing you want to do is spread it out.

Jex: fair, I put the 500k on corvus and most of grey so that noobs wouldn't walk in, home, and get reduced to begging people for cash so that they could make it back to their nation space.

That being said, I like your idea regarding faction standing having an effect. Those cash values sound pretty nice. And the variations for Serco/Itani/UIT/Grey sound good too.

Yeah, pretty much I support your proposal entirely.

Except that I'd make the faction standing in grey contribute weakly to the price. AKA everybody pays 250k+.

So that when you choose your home... that's gonna be it for a while.
Nov 10, 2005 tumblemonster link
I like this idea. I've mentioned money sinks on several occasions. There is a lot of money to get, but not enough to spend it on, and nothing that actually requires spending on. I think repairs to a ship should cost, docking should cost, even access to certain systems or whs should cost.
Nov 10, 2005 Celkan link
methinks Shape ought to come down to Odia M-14 when Joyce, Monk, or Miharu are on...

What was our record for most people in the bar at once (and chatting)? 9? 10?
Nov 10, 2005 jexkerome link
Celkan, try about fifteen. After six people, though, it's hard to follow the various conversations on such a tiny chat screen.

Shape, you're right. Greyspace should make you pay through the nose whether they like you or not. They're just that kind of scum.

And tumblemonster's right, we might as well charge for docking and repairs. The trick is when you can't pay; while failing to pay for repairs means your ship will remain damaged after exiting, not being abel to dock due to failing to pay for docking priviliges could be bad.

The best solution would be that you can still dock, but the station remembers how much you owe, and the instant you land there again with money, it does the following

-If you have at least twice what you owe, the station serves itself. You get no choice. End of discussion.

-If you don't have that much, but still enough to pay it all, you're asked to either pay in full or pay half OF WHAT YOU OWE(that way you won't lose most/all of your money if you don't want to).

-If you don't even have enough to pay full, it asks you to either pay ALL OF WHAT YOU HAVE AT THE MOMENT, pay half that, or pay nothing and have your debt increased.

Again, the docking fee should not be high, and depend on a number of factors, again most likely nation, standing and/or station type. Or maybe base it off the cost of your ship, so govbus can dock for free, to the delight of newbies, Genka, who? me? and bus war participants.

As for repairs, base them on a cost per hull point, so it's more expensive to repair a Moth from 1% hull than a Cent. Also, give the player the option to repair all, a certain percentage, or none.
Nov 10, 2005 Will Roberts link
Agree with having repair costs, but that you should only get what you pay for. No money, no repairs. Sell a NuetII so you can get your ship fixed.
Nov 10, 2005 Tangent link
All of these ideas seem great right now as the game stands... The only question being, when the economy, faction, and other aspects of the game are redesigned, will this still be feasible?

I believe this would also create more need for trading and or mining to get more money. This can be seen as good or bad, but I don't want to go mine for an hour so I can afford repairs for a night of fighting. That would cause people to turn off to fighting again, because they don't want to spend all their money to repair their ships.

Don't get me wrong, I like these ideas, and are realistic, maybe when the redux is done, you can look at less steep pricing. A reasonable price I can see, but if you have to pay to home, repair, dock, etc, it might turn people off from fighting, and increase running, especially for newer players without a lot of cash.
Nov 10, 2005 LostCommander link
Actually, Tangent, I think this idea would work BETTER once the new economy is up and running. They would all be additional sources of revenue for stations - and boy will they need them. For the most part, I think they should only end up increasing the total cash flow of the economy. Yes, they would significantly decrease random fighting; however, in the new economy players should not JUST be fighting, they should be fighting FOR someone, and thus getting paid for it. As such, these seem like reasonable fees and I would not be surprised if they have been suggested before. I agree though that it is especially important to look at less steep pricing. tumblemonster, I really do not think that access to systems or wormholes should cost though (unless pirates are doing it unofficially, without game engine support).

Ship repairs should cost for materials plus a bit of labor. Docking and homing can also cost some fee. These should be set by station owners, when players can run stations; otherwise they should be low in nation space, higher in gray space, and tying them to faction standings would be cool.
Nov 10, 2005 ananzi link
'wanna go queen hunting in system x'?

'sorry i dont have 500k to home there'

'how about Border Patrol?'

'sorry dont have 500k to home in deneb either'

Nov 10, 2005 LostCommander link
Sometimes you are just too funny, ananzi. That is exactly what I mean about looking at pricing.
Nov 10, 2005 Renegade ++RIP++ link
[Quote=jexerome]
POS: free (the nation really really loves this guy)
Admired: 50k (He's an asset and his business is wanted)
Respected: 125k (he has earned the right to preferred parking)
Neutral: 250k(he's a nobody, let him pay like anyone else)
Below Neutral: 500k(if this crummy person really wants to be here, it's gonna cost him)[/quote]

I could agree to a setup like this, but make the cost in grey space even if pos a minimum of 10k. That should be payable for everybody even after the economical rebalancing. Shape 250k just for changing your home is way over the top.

Still though, i would prefer no additional cost seing as its nothing more then a way to punish people for not having the time to play the game as extensive as other people. Seeing as its a game cornerstoned within 'skill' adding items like this just add to the pointless grind of either faction or money and no real benefit to the feeling of the game, or at least not for me. But if people are really willing to add this then make it a symbolic number in stead of something as outrageos as the numbers stated before. (it should at max max out at 100k for a non neutral factionstanding anywhere with maybe the serco and itani faction seeing as they are in war with each other)

And if you are really willing to add items that require grind (to give status) then make sure that these items don't give a difference (or not that much) to the general function within the game but to its looks or another statusfactor (medals, stars, titles,...). But having the ability of homing from point x to y is and should be available for everybody at a reasonable price otherwise you will hurt the cooperation with missions like bp, ctc etc.

PS: repaircosts are ok, but again i would urge a reasonable price like 200-500 credits for 1k hull.
Nov 10, 2005 Cunjo link
yea, 500k is way too much for most...

and for one, until you can actually MOVE your inventory WITH you, I really don't see what you'd be paying so much for. A birthing for your vessel? please... we're not charging for docking now, nor will we ever (broke newbies who can't dock = bad)

I kinda like the idea proposed earlier, however, I'd make a few adjustments...

Your Nation:
POS: free
Admired: free
Respected: free
Neutral: 5k
Disliked: 100k
Hated (dock on bribe?): 1M

Other Nations:
POS: free
Admired: 5k
Respected: 10k
Neutral: 25k
Disliked: 500k
Hated (dock on bribe?): N/A

Indie (grey):
POS: free
Admired: 10k
Respected: 20k
Neutral: 50k
Disliked: 500k
Hated (dock on bribe?): 1M

The problem with having it much more than that is that moving around becomes a huge moneysink for everyone, newbies especially. Anybody without a large, stable income wouldn't be able to afford it.

as may be apparent in the above listings, I'd also like to see you able to bribe governments that hate you into looking the other way while you dock and/or pass through their space... for a short time and high price.
Nov 10, 2005 ananzi link
commander, yes, i feel the price should not only be different, it should be dynamic based on capitalist free market principles - how much does it cost to maintain a hangar for a ship? and to run the sewer and waste systems and to stock food and provide station guards? and what is the supply and demand for housing in that particular area?

and in fact, why are these jobs not open to players?

on the other hand, socialist principles should be applied so that there is not a 'ghetto' of the poor while the rich hog Sedina.

vendetta should hire an economist, but since they have no money, find some college intern who doesnt need a real job for a few months.
Nov 10, 2005 Phaserlight link
Personally, I'd like to see the "home station" feature done away with altogether, thereby removing the issue/explode -> teleport across the universe 'sploit.

Instead, the game would auto return you to the nearest dockable station upon death. That would be more in keeping with the 'escape pod' theory.

As far as VO being a utopian society, I agree, and I would also like to see the cost of getting around go up... the way I would propose to do it would be to make jumps use consumable fuel, which costs money to replenish:
http://www.vendetta-online.com/x/msgboard/3/11369
This would also put a little more strategy into planning navigation routes.
Nov 10, 2005 Shapenaji link
Ok, All the people quoting my 500k figure should read the post by jex after mine. And then my post immediately after that.

If you're itani and admired (which you are automatically if you are in fact itani), homing in your nation space would be essentially free.

Renegade +RIP+:
It doesn't punish people for not playing as much. The point is that people choose a faction, and stick to it. If they do that, they don't pay any money at all.

It's ONLY a money sink if people keep changing their home station.

Ananzi:
Maybe you should kill queens without just grabbing some missiles at the local station and suicide bombing.

Those people who will be able to survive in grey, will have no problem paying the initial fee to choose a home there.

Otherwise? they can home at the border, in Edras, Initros, or Azek. The trip into grey isn't that long.
Nov 10, 2005 LostCommander link
Oh oh! ananzi, that's me - computer science, economics, and mathematics. :) And I can most definitely have no real job for a few more months (actually until I finish grad school in a couple years). Phaserlight, I would really prefer to not have significantly limited fuel (jump or otherwise) on ships (if limited, make it like 30+ jumps), but I could see a per-jump cost associated with docking.
Nov 10, 2005 DragonEmpire link
Have you guys ever noticed the force-shield thingy in the exit bays? That field repairs you as you leave, so there is no labour, and minimal materials consumed. So unless you want to have an exit fee there should be no repair fee. (If you need more proof that the field is what repairs you, go to the race tracks. The same fields are there and when you exit the track you are repaired.)

And with the homeing fee, I agree there should be a SMALL fee for making a station your home, but not until AFTER the faction and economy fixes.