Forums » Suggestions

Mission Editor Wishlist

Mar 10, 2006 Scuba Steve 9.0 link
Basic list of things I've wanted to do, but was unable to because the functionality doesn't exist, and stuff.

1. Some sort of protection against infinite loops.
-I kinda screwed up making a mission which was supposed to continuously spawn a set of behemoths and then explode them. It didn't explode them. ><

2. NPC interaction options. Like how the martial looks for the word "bounties" when you're talking to it.

3. The ability to drop in an LUA code block when needed. One of those nice-to-have things that makes creativity easier.

4. Ability to have NPC's talk over sector, at least. And also parse things from sector chat.

5. Function to reward experience, as calculated by the mission editor to avoid insane rewards. Just select the type of experience to reward(Only one of each) and throw it in a mission complete event.

6. Ability to reference other players who have taken the same mission.

7. Ability to designate targets outside of the mission scope for attack and defend parameters.

That be all for now, will toss more here if I think of more.
Mar 10, 2006 Lord Q link
unfortunately, i don't think it's posable to protect against infinate loops other than always alowing some universal kill option (such as aborting the mission).

and i'd rather see the mission rewards be set by the mission designer (then the countermesure for preventing insane rewards is restricting use of the editer to those who can handle the responsability)
Mar 10, 2006 Scuba Steve 9.0 link
After a certain extent, however, the /mission abort failsafe I had stuck in there didn't work at all. The sector kept spawning more and more and more and more. Scary sight. But, you are right, it may not be possible. Perhaps a priority on abort events and having the server moniter missions and kill them if they hit a certain amount of bots per sector.
Mar 10, 2006 Scuba Steve 9.0 link
Note to self: RTFM before breaking things.
Mar 10, 2006 zamzx zik link
also, having a little tutorial (like a screen capture) might be nice, since it's quite scary at the moment.
Oct 12, 2006 stewhites link
Insert Stage-
Could the ME page have links between each stage to insert a stage at that position, or even better, an insert stage link that asks which stage to add a new stage or block of stages after?
Accomplishment events-
This would allow us to use accomplishments as variables and counters. I can see the need to remove any extra accomplishments used on failing or completing a mission however, for tidyness sake.
Oct 12, 2006 smittens link
Maybe we just, on test server only, have /mission kill, which does exactly what you were hoping for?