Forums » Suggestions

Armored plating and Jump engines

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May 30, 2006 gidds link
Maybe there should be a 3 level armored plating possibility for every ship. It will basically give someone a little bit more trust in doggys and help n00bs (like me).

Second I think that a, extra system, jumpdrive should be introduced. So not for local jumps, but from system to system, connected with certain maps one has to obtain in order to navigate the complete universe. This will give an extra incentive to oldeer members, but will also protect younger members together with focusin' to up there stats a bit faster (everybode has a curiousity).
Whaddaya say Cap'ain..
May 30, 2006 toshiro link
How do you envision obtaining said maps? Personally, I would favor it if you had to explore the space you want to go to, and not just buy maps. Or maybe the maps would only show info within one system jump... EV anyone?
May 30, 2006 Chikira link
Exploration is an issue ive touched on many times, It would be good to have some form of exploration experience, and quicker travel given that you been to certain areas.

Kind of like gryphons in World of Warcraft, you have to get the flight path manually before you can go there VIA a more timefriendly means.
May 30, 2006 gidds link
Maps would be obtained and linked trough level advancement. It would only show and enable system jumps (info on systs included).
May 30, 2006 roguelazer link
Exploration probably won't be introduced until the expansion....
May 30, 2006 MSKanaka link
Someone explain why we'd need inter-system jump engines when we're quite capable of using wormholes?
May 30, 2006 LeberMac link
I dunno, cut travel time in half, Miharu?
One jump per system instead of 2?

This is a neat idea... however:

This would make pirating virtually impossible. Almost all pirating is done at the wormhole chokepoints.

This would reduce even FURTHER the level of interaction between players, at those wormhole areas.

The longtime/high-level players would have an unfair advantage in the Deneb Run, and might even beat me once in a while. (If I decide to race. Heh.)
May 30, 2006 jexkerome link
This gidds guy keeps asking for stuff like shields and armor "to help noobs" while obviously forgetting they would be available to vets too, therefore ensuring the noobs will still get trounced while the good vets will be even more invincible. Someone get this guy a working brain!

Same with these "maps". What's the point of having the game PvP pervasive if things like these would enable everyone to avoid everyone else?

Bad ideas, badly thought, and made in obvious ignorance of how the game's supposed to be (here's a clue: NOT LIKE EVE!)
May 31, 2006 gidds link
Jexkerome,

People like you are actually the worst that this planet can give to mankind. No brainers with no intention of bettering something or even having a levelled discussion bout it. People like yourself are the ones that sit down and take for granted that everything is the way it is. No brainers that will get nowhere in life.

Btw, there are 2nd hand brains for sale in your local hospital, it seems that your in need of one.
May 31, 2006 MSKanaka link
gidds:

Jex brings up a VERY valid point regarding new players and vets. ANY equipment available to a low-level character is ALWAYS available to another character with higher levels. Shields wouldn't work well like that.

He also brings up a valid point regarding maps. The current universe map is staying as it is, judging from Made By Dev™ comments on the subject. When Exploration is added to the game, a "Soon™" release date at best, ONLY the systems and sectors *added* via that addon will have any chance or reason to use a "hide-it-until-you've-seen-it-in-person" style. Not to mention this is the 45th century we're playing in (4434 to be precise). Despite the wars between the Itani and the Serco, there's no reason for ANY system in the current universe to not be publicly mapped and available to new players when they start, no matter what nation they start with. Do you even KNOW how many players aren't aware there are 29 solar systems beyond their starting system until two or three less-new players tell them?

And I will repeat my initial response: What is the point of intersystem jump engines when we use wormholes? Wormholes are supported by the backstory. Intersystem jump engines (as you describe them) would be pointless and only serve to add confusion to newer players. Unless, of course, you mean intrasystem jump drives, and we already have those. It takes just under 30 minutes to go around the outer circle of systems as it is. That's almost no time at all.
May 31, 2006 roguelazer link
I agree with Miharu.
May 31, 2006 LeberMac link
Roguelazer - you're so agreeable today!

Miharu - if you had inter-system jump capability, you cut out half your jumps - no travelling from WH to WH while in the same system. You could use your soooper inter-system jump capabiloity to jump from, say Odia M-14 directly to Sedina B-8. Or Bractus C-5. Or whatever, you get the point, right?
Jun 01, 2006 jexkerome link
We get what it's supposed to do, we do not get the WHY.

Player interaction is scarce as it is; such a system will do away with it ENTIRELY apart from the war missions sectors. It would make piracy and other types of blockade impossible, ion storm pointless, trading and mining ridiculously easy, escorts (both player and NPC) un-needed. If I wanted such a carebear game I'd go play EVE.

Someone give this Gidds kid the "most useless and badly-thought suggestions" award. Sorry LeberMac and ananzi, he beat you both thoroughly.
Jun 01, 2006 Reno Targett link
some players, (like myself) like to play VO just like they used to do in the old times of "Elite" traveling the space, trading cargo between stations

for those people, a shortcut through the universe, maybe, putting a jumpgate that would allow the player to not having to jump through a dozen wormholes just to send some cargo to another station would be really handy

about the lack of player interaction, it´s a really good point, but I thing, the Border patrol and border skirmishes missions really help filling this gap and are a step in the right direction

player interaction though, shoudn´t be confused with PvP (well, it´s a kind of interaction), I´d prefer cooperating with other players instead of fighting them (maybe because I´m really bad on it, hehehe)
Jun 01, 2006 LeberMac link
When the economy gets going, I think that the big corporations should offer gigantic bulk procrement missions (like 1000 cu of pentric) that it would HAVE to be done in teams. It would be offered as a mission, and you could group up and do it.

That way, there's team aspects to things other than PvP. Mining, trading. And just to piss jex off: CRAFTING.

Although I'm honored that I got an honorable mention, jex. Perhaps I'll give you a new keyboard.
Jun 01, 2006 jexkerome link
I'll have to remind you my main is a trader, and I'm still against this idea. Like I said, if you want hassle-free, instant trading, go play EVE. And I fail to see the need for groups when you cane instanttly teleport to a mining spot and back, or to where you're buying the stuff and then to where you're selling it. Hauling and large-scale mining are done in groups so you finish faster, but if you're teleporting, you don't need anyone else. And while PvP is not the only thing in this game, it is as important as the other two, and, unless you're stupid or willfully ignorant, what most people do at the moment. And, again, this is coming from a trader.
Jun 01, 2006 Reno Targett link
I think, there´s no need to anyone to be so agressive, the point of this whole discussion was to everyone to give his or her opinions...

I was not suggesting instant teleporting, not that anyone would have a "town portal scroll" and use it whenever they wanted to

Jumpgates located at strategical points of the universe, connecting with each other was what I had in mind, this way,acting as shortcuts to players to jump to another system, saving him or her time

it would not be something people would carry together on their ships and enabling them to instantly teleport to any other place they want

there´s another mechanisms already in game that prevent players to just jump at the slightest sign of danger, the need to be 3000m away from large bodies (in the case of mining operations it would mean being at least 3000m away from the players current position) is one of this, the other, people normally prefer to face its enemies ingame than to run
Jun 01, 2006 roguelazer link
The universe is so small already, though. We really don't need to make it smaller. I mean, really. It takes less time to cross a system than it used to take to cross a single sector; in the time it used to take to cross s17, I think you could go all the way across Itani space nowadays!
Jun 01, 2006 moldyman link
This sounds much like the infamous "Wormhole from Sedina to Deneb" suggestion.

My 2c: Artificial wormholes, good. What has been suggested (for the most part, with some exceptions), bad. And if artificial wormholes were to be introduced, they would need drawbacks of some sort. Maybe they can only be opened once an hour, or they'll collapse? Or that you have a 10% chance of being hit by an energy bolt from the immaterium? Anyway, something to make it risky.
Jun 01, 2006 netherby link
Firstly, should players HAVE to PvP if they don't want to? Some of the sentiment here is that players should be forced to take a long time to travel between sectors so that people can grief them?

Traveling in this game is probably one of the things that needs the most work.. The universe doesn't feel very big, it just feels like traveling is very slow..

An intermediate fix could be to add some non adjacent wormholes..