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End Game Content Idea

Jul 17, 2006 Systmsnipr0405 link
The following is just a small idea I wrote up, feel free to give comments. I could and may go into further detail if anyone peaks interest but as of now I'm too tired. If anyone ever tells you Whiplash from a car accident isnt painful, dont believe them. :P

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My idea is simple and based off in a way, Earth and Beyond endgame content that was always exciting.

For this to avoid creating lag, you would propably have to put it off in its own place, away from the galaxy.

Heres the idea: Make a space dedicated to a raid option, I have yet to think of a name yet. To reduce lag issues, it would propably have to be seperated from where everything else is. Preferably a place that is pirate owned, and it is a challenge to gain access to the boss access area itself.

You could make this a complete sector surrounded by pirate stations, pirate guards and other obstacles. A good way to identify the entrance would be an enormous gate-like structure that his circle like rings that spin out of sync and when you active the gate sync up and the portal opens teleporting you to the sector where you can assemble your raid group before going into the boss pit which could be another gate as the one described above.

Basically upon zoning into a certain sector a guild, or group of friends can enter an instance that teleports you to an area, be it an asteroid field or whatever setting where enemies are much harder than normal.

A way to make this really last as endgame content, would be to have approximately 20 different bosses all with different and exclusive loot tables. (Scaleable to add new bosses in later)

To earn the right to get a shot at killing this boss, a guild or large group of friends would have to face waves of enemies, increasing in size, number or any factor of difficulty for a certain amount of time and then the boss would be summoned. Now here is where the possibilitys expand dramatically, you can vary the loot tables with "Artifacts" or something similar, basically signifying a powerful object that is hard to obtain without the work of a raid.

You could also possibly make the difficulty scale with the level average and size of the group as well as the rewards, though this would propably require a lot of effort.

For all this work it would definitely take some ingenuity from the developers to keep it balanced, yet noticeably stronger than anything you can possibly get anywhere else.

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Jul 17, 2006 KixKizzle link