Forums » Suggestions

L-Mines Should Now Affect Ships' Sheilds

Nov 10, 2006 LostCommander link
Um, read the title... Now that ships have shields with terrific recharge rates, I think it is reasonable to make L-Mines affect capital ships, not just their turrets. This would give attackers 2 options when taking down a shielded vessel: 1) alpha strike the shields down or 2) drop or eliminate the effective recharge rate by dropping L-Mines very close to the ship and peppering it with light energy fire.
Nov 11, 2006 jexkerome link
I like this idea! Forces capships to stay on the move, could mean the Levi also has to spawn mine-sweeper drones.
Nov 12, 2006 break19 link
There is now a vacuum that needs to be filled. Shield weapons. Weapons that ONLY affect shields, do very little damage to hulls but drop shields fairly quickly. Imagine this situation. Two rags heading for a cappy, cappy says "my shields are at full strength, I have a chance to get them instead of running"

Rag #1 fires shield sapper energy beam, it "eats" the shields, either by simply damaging the shield, or lowering the recharge rate by a certain percent, but while this beam is firing, the rag must maintain a certain distance, similar to a mining beam. and it needs a fairly high energy drain.
Nov 12, 2006 moldyman link
EMP weapons basically.
Nov 12, 2006 break19 link
well.. i wasnt thinking of that direction.. but now that you mention it, yes.. once the shields are down, it can continue draining the target's energy. but prevents firing of any other weapon while it is active, to keep it from becoming the end-all of combat (whoever gets the emp cannon off first wins kinda bs)
Nov 12, 2006 LostCommander link
No weapon that does damage of any kind should ever be a beam.

No weapon should ever have a percent damage effect.
Nov 13, 2006 KenshinBt10 link
I think now with the addition of shields, in addition to weapons that do damage to only shields or only armor, damage ratings should be different for armor vs shields for different weapons. Projectile weapons like the flechette cannon and rail gun should be better vs armor, and ion cannons should be especially good against shields.
Nov 14, 2006 Dark Knight link
"Um, read the title... Now that ships have shields with terrific recharge rates, I think it is reasonable to make L-Mines affect capital ships, not just their turrets. This would give attackers 2 options when taking down a shielded vessel: 1) alpha strike the shields down or 2) drop or eliminate the effective recharge rate by dropping L-Mines very close to the ship and peppering it with light energy fire."

I think paprika would lower the recharge rate more.
Nov 14, 2006 toshiro link
Ouch.

Anyway, I'm all for LC's idea.
Nov 17, 2006 bojansplash link
Bump. I dont agree with LC.
Shields should be a perfect countermeasure against L-mines in combat.
lets just say shields would use more energy to defend ship from L-mines and thats it.
Nov 17, 2006 Cunjo link
Mold, EMP stands for Electro-Magnetic Pulse, which essentially is just like what he was describing... only nothing even remotely resembling it. Sorry.

He was talking more about shield-disrupting weapons that either 'break' the shield coverage, or drain/overload its power supplies. They'd basically be high-energy ionizing particle beams (to drain shield power or overload the capacitors) or magnetic disruption fields (to break or fold the shield in on itself, exposing the hull)

EMP weapons are a means of electronic warfare, and would be essentially ineffective against shields, since the shield would block or dissipate the majority of the pulse, and there wouldn't be enough left to get through and fry the ship's shield relays or other electronic components. Not to mention that any vessels of the late 40th century would almost certianly be protected against EMP phenomena, both as a means of warfare and as a natural hazard (EM belts and solar flares, anyone?)
Nov 17, 2006 Dr. Lecter link
Perhaps we're actually looking for the inverse of the L-mine?

As I see it currently, L-mines discharge into the hull alloy of a ship, and the arcing effect somehow damages the hull. The L-mine uses its internal energy capacity to create this effect, which eventually runs out and causes the L-mine to explode as the miniature reactor goes critical.

What should be introduced is the inverse effect, targeted against shields. Shields effectively create an energy barrier around the protected hull alloy. If anything, an L-mine would boost the shield's recharge rate and/or overall capacity. The C-mine (Capacitor-mine... call it what you will) would be the mine targeted against shields: when dropped, it would arc shield energy from any targets within range, sapping first the recharge and then the shield's protective capacity at X rate of energy drainage. After the C-mine has absorbed its maximum capacity, its storage reserves overload, causing it to explode, just like its more active cousin.

Thoughts?
Nov 18, 2006 LordofBlades link
As much as I hate to agree with Lecter, that is a F***ing good idea.
Nov 18, 2006 Cunjo link
I don't think L-mines would/should be useless against shields... at least not to such an extent. Shields wouldn't have the ability to capture the L-mine's latent energy and put it to use. At best, they would deflect the damaging energy from the hull with little real effort.
Nov 19, 2006 jexkerome link
Yeah, what Lecter is suggesting is what we need.