Forums » Suggestions

Large Add-on for Cooling Roid Temps Faster

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Dec 10, 2006 Dr. Lecter link
What about them? We have AFK miners. Yes, this would allow someone to set their ship up, and walk away, and when they returned they'd have improved their game status.

Which is exactly what happens with AFK mining.
Dec 10, 2006 Jim Kirk link
The Cooling rate would only be useful (in retrospect) if you had a ratio of 4 cooling beams to 1 mining beam (heliocene in this case).

Which is why it would be far more useful when used in cooperation with other players. AFK miners risk being AFK in the first place. Most AFK miners keep checking up on their ship anyway, I have done it many times...
Dec 11, 2006 Demonen link
I like the idea a whole lot, but suggest it's done differently.

What if the cooling device is not a beam? What if it's an extra ore-targeting device that makes beams more accurate, so it doesn't heat the 'roid as fast?

That way you could only reduce the heat from the beams, and there would be no "AFK-cooling" as you can't cool a 'roid, just reduce the heat from active beams.

"Asteroid imaging device" - "Scans the asteroid continuously, relaying it's inner structure to other members of the group. Lets the groups mining beams work more efficiently to prevent unnecessary heating of the asteroid."

The MkII and MkIII might even add some extraction bonuses, too?
Dec 13, 2006 Jim Kirk link
I like the idea demonen, but don't think it should replace the Cooling beam/wave etc. I think it should be a seperate add-on, possibly a small add-on to increase use of the smaller ships for "known roids". Currently, the Behemoth is overused as a mining vessel, simply because of it's c.u. space. I'm not saying that it's a bad thing, it's just nice to have other ships have a slight advantage over the big hulk. Afterall, keeping the roid cool with a small add-on, and smaller cargo space, takes trips back and forth from wherever the station is that you are dropping it off.

This would then Change Roles with the Behemoth as the "Most Efficient Mining Ship", with maybe a Centaur.

I see your mining activity as: Centaur Mines, most likely alone.

Cooling Beam/Wave mining activity: Centaur Mines, 5 Behemoths Cooling the roid, 2 Shipping ore Back and Forth.

With your's, the roid becomes un-minable, via heat.

With the second, the roid supplies ore relative to it's size.

Taking mass out of something shouldn't result in the same mass, ever. For game purposes though, Roid ores should "respawn" every 168 hours (one week), or possibly longer. With all things being equal, I would suggest that this system be implemented solely for grouped mining procedures, it might not be rediculously fun, but will add some group activity to a currently solo activity (mining).
Dec 13, 2006 Fnugget link
Iunno. I had problems transporting all my ore that I mined, more than the temp. And additional cooling would just make my stockpiles ginormous.

Right now, the player base is too small to make such a large group operation. I personally would think cap ship flight and huge transports are more important.
Dec 13, 2006 Dr. Lecter link
We're wandering from what's implementable in the *NOW* range.

Keeping roids as they are, I think two versions of an item modeled off the current L port mining beam (pick a color any color, but a nice cool blue seems good) that does only one thing... reduce the temperature of a roid in the same way that a mining beam heats it up.

The current enhancements for multiple beams per ship and per group should be transfered to the cooling beams. This requires cooling rates/amounts, then, that are low enough to prevent abuse. I define abuse here as the ability to have a neutral or negative delta (heat change) while a roid is being mined. It is obvious that a group of eight coolers will seriously lower the rock's temperature while someone else mines as opposed to a solo guy or two. So long as it is heating up at all, I think the difference in efficiency that rewards cooperative mining operations is ideal. I'd love to conduct raiding operations on the group mining operations. Imagine how this would transform the [TGFT] mining events!

I think cooling rates per beam of 1/50 and 1/25 of the HD beam's heating rate would be perfect. Mk I cooling beam is essentially a HD beam with 0 extraction and a negative value of 1/50 the heating rate/amount. Mk II is identical but has 1/25 instead, making it twice as efficient. Costs should be high: 100K per beam for the Mk I, 250K per beam for the Mk II. Levels should be dependant on mining only: 10 mining for the Mk I, 12 mining or so for the Mk II. Availability should be UIT/Serco/Itani mining stations only.

Inc., the Dev effort involved here should be about the same as creating the items for Corvus Widowmakers (sans mission creation, obviously), while the possibilities for enhanced player facilitated content looks huge. Abuse, if the things were too good, would be slightly increased ore stocks--which already exist and the current dynamic aspects of ore prices limit how much damage could be done. If things start to look bad, all you have to do is change the rate modifier and the items are safe across the board.

Can we see this in the next update?
Dec 15, 2006 Jim Kirk link
We could, it would just take them longer than they already are :P.
And I don't want to rush them.

I'm sure this will be implemented in the future though.
Dec 23, 2006 Jim Kirk link
I'm wondering why it's not being discussed...
Dec 23, 2006 Dr. Lecter link
Discussion is over.

They can add this or not, but there's nothing else to say.
Dec 23, 2006 Shapenaji link
So here's an idea, what if this cooling beam doubled up with another purpose.

Make it like the lance from the other thread, hit a roid with it, and it saps energy from the roid.

Hit a player with it, and it drains energy from the player.

50m range. Seems like it might be cool.
Dec 29, 2006 Jim Kirk link
So you mean it would be like having an "Overall energy sapper"?

I guess this would cover a large array of energies: heat, sheilds, energy weapons...(maybe)
Jan 02, 2007 Jim Kirk link
Only problem with that would be that they wouldn't be primarily used for cooling energy roids. Maybe that should be an entirely different item altogether.
Feb 11, 2007 Lord~spidey link
*bump* we miners also need a enery consuming mining beam at that uses 50 energy per second but has a killer extration rate
so it would be good to couple it with another beam
and a roid tagger section in our pda that hightlight a roid to
look like a orange dot on the radar so its easy to find your mining spots
Feb 11, 2007 jah link
There are a few options not mentioned for stopping abuse, where 'abuse' seems to be: a large group continuously mining one asteroid while also cooling it.

First, the dev's could make heating/cooling exclusive, so you would have to mine, then cool, then mine. Second, they could cap the rate of change, so it would take some time to cool an asteroid, and adding a bunch of 'coolers' wouldn't speed it up. Third, they could make cooling only work if the asteroid has not been mined/heated in the last x minutes, so cooling might be an option for the random 'roid you traveled across the system for, but not for repetitive mining.

Personally, I think the dev's should just throw it in the game and let it be something fun and different, and if it becomes a problem, then change it latter.
Feb 11, 2007 iry link
What if the cooling beam wasn't a beam but an ammo based gun?

To prevent afk cooling the cooling device would be more like a repair module in that it uses both ammo and energy to operate. The cooling effectiveness would not be a set temp but rather operate on a volume/density formula much like the mining beams do.

Maybe make the master prospector medal a requirement to buy as well?

An ammo based system would be more likely to promote team mining since it would be inconvenient to mine and cool your own roids. Be much more effective with a runner who has to get more "coolant packs" and while he's reloading he can also haul the ore the miner has extracted back to the station.
Feb 11, 2007 smittens link
It doesn't have to use ammo, but I think it should drain energy.

Also, I disagree with Lecter's idea of making it available to higher level miners. While this would make it quickly implementable, do we have any items/ships ingame now that require a level over 10?
Feb 11, 2007 MSKanaka link
The Valent Marauder requires Trade 13.
Feb 11, 2007 Jim Kirk link
I love the ammo idea iry.

It makes sense to have it cartridge utilized because of afkers. It therefore would add a unitque aspect of shuttling back and forth and expensing all of your ammo.

The "ammo" isn't actually ammo in the traditional sense. It is simply an inventory number of chargable batteries that are filled with the heat energy channeled from the asteroid. Each battery can hold only about a relative 10K, and you can have 30 in each port.

Also, I think a ship destroyed with cooling beams should radiate intense heat after a significant amount of energy is absorbed. So if you want to kill a miner, make sure you are a decent 400M away, otherwise, prepare to get hot with Pilot killing radiation poisoning.
Feb 16, 2007 Jim Kirk link
bump...
Mar 07, 2007 Jim Kirk link
bump...