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Got credits, now what???

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Mar 12, 2007 LeberMac link
Sure! It also proves that you might want to ask around a bit more before posting. ;) heh.
Mar 13, 2007 trav link
mea culpa, mea culpa, mea maxima culpa :)
Mar 13, 2007 LeberMac link
The point is, trav: did you try them? There's 6 racecourses as I recall. Plus I know the devs are working on at LEAST one more.
Mar 13, 2007 trav link
As a matter of fact, I haven't had a chance to try them yet, but I have had a quick look at them on the wiki and you know, they didn't quite match what I meant in my previous post.

I'm thinking more along the lines of actual racing, perhaps with weapons, perhaps not, but with courses in the form of the red bull air race, where pilots are flying in a set course around pylons and so on.

Those tubes look hellish good but they are after all mostly against the clock aren't they?
Mar 13, 2007 Dr. Lecter link
Have someone get in behind you with an ADV rail IBG and see how "mostly against the clock" it is.
Mar 13, 2007 who? me? link
why dont they just have the guides make them more race courses? they can make craploads of em in short time. the devs could fly around them and decide whether it should be in the game.
Mar 13, 2007 LeberMac link
I think that there was a movement to get the devs to let the guides place entrance/exit "rings" in open space around an asteroid sector. Essentially like the rings on the existing racetracks, but without the "Habitrail" tubes. I recall discussing this with one of the guides, I forget who.

You would have to go through the start gate, travel through the field to the halfway gate, go through it, and then retrace your route to the end gate, which would be kinda near the first gate.

In order to avoid boring "infiniboost straight-line" racing, I was thinking the asteroid field would be pretty full, requiring a lot of dodging around asteroids, a lot of which rotate. Maybe bots or Unaligned pirates would make the race more interesting.

Anyway, yeah, a more "open" racecourse would be much more fun, like the rocket-plane racing you mention.
Mar 13, 2007 Phaserlight link
Mar 14, 2007 trav link
There is nothing new under the sun.

Those ideas in that thread though are pretty much exactly what I was thinking. I hadn't taken the thought to the level of street racing missions though, but that idea is a good one.

To link it in with this thread though, how bout using the uber-ships which carry only disabling type weapons on them but travel at up to 500m/s without turbo? Highly expensive, very fancy piloted bullets.