Forums » Suggestions

Fixing a Bug involving ammunition based weapons

Apr 20, 2007 moldyman link
Rockets disappear when you dock. Missiles disappear when you dock. Never tested it, but pretty sure rails disappear when you dock. Why not mines?

I mean, either they all stay around or they all disappear, right?
Apr 21, 2007 Etu Deximus link
They disappear when you jump sectors, not when you dock. Just ask Roda. Heheh.
Apr 21, 2007 incarnate link
That's really not a bug. Why would we want to require that? It would basically negate being able to create large scale minefields by re-docking with a local capship or station in order to replenish ammo?

I understand that some people do that under pretty annoying and exploitative circumstances. But I'd rather deal with those circumstances than negate a major defensive tactic.. seeing as how we're hoping to have station assaults and "bigger" combat in the not-terribly-distant future.
Apr 21, 2007 slime73 link
Yeah, a few of my guildmates created a minefield in Deneb B-12 a little while ago, it was cool :)
Apr 21, 2007 Impavid link
I think that nothing should dissapear when you jump out. I'd like to be able to drop a ton of mines, jump back to station, and get more. THere's no reason the mines I already dropped should vanish. Cargo doesn't, why should mines and missiles?
Apr 21, 2007 zamzx zik link
I think mines could use a longer time-out, too.
15 minutes is enough to lay around only 150 mines. And that's AT a station!
Apr 21, 2007 slime73 link
Yeah, I agree with zamz and Impavid. I wonder how much it would lag the sector though, if the time-out was lengthened.
Apr 22, 2007 moldyman link
1) Lightning mines don't count as attacks by the player usually, and therefore no NFZ has been breached.

2) Strike forces don't shoot them down anymore, they run into or past them.

3) That the miner can home in the station of choice (usually Corvus), let the mines still sit there and come out to lay more

Those are the three seperate problems I see.
Apr 22, 2007 slime73 link
Strike forces do attack, but they usually get into a position which is within the proximity of the lmines.
Apr 22, 2007 yodaofborg link
If its done anywhere else but corvus, theres faction loss, and the miner won't be able to dock there for much longer...

...So if you don't like it, don't shop at corvus :P
Apr 22, 2007 zamzx zik link
Moldyman, don't be an idiot if you don't have to be. Obviously, we'd get some kind of de-mining lazer

I think that scanning beam should be turned purple, and should do damage (in an l-port)

Good for de-mining. The dev's could write a simple 'de-mining' script for some 'de-mining' robots. Easy.
Apr 22, 2007 look... no hands link
or you could use /localradarnext to target the mines and take them out with whatever your please.
Apr 23, 2007 SuperMegaMynt link
The real issue is that mines don't collide with solid surfaces. I can thrust towards a station, drop off a mine right before I hit, and the mine will slide through the station wall. Then, station guards fruitlessly try and shoot through the wall, while getting fried by lightning. If it weren't for that little trick, mining a station would be nigh impossible. (Unless the local SF was okay with it, of course.)
Apr 24, 2007 zamzx zik link
It's still possible. Even when the SF targeted and blew up mines (they fired through walls and blew up the mines. It was crazy)

Then, they got stupider. ohwell.
Apr 25, 2007 SuperMegaMynt link
If Aerna seekers had a fetish for l-mines, that would help keep stations clear.
Apr 26, 2007 Cunjo link
Missiles/rails etc do stick around when you dock.
Apr 26, 2007 moldyman link
Okay then the question is why do rockets not, if all the other ammunition based weapons do?

And don't give me "You can spam rockets before docking". Missiles are rockets unless they have a target to track.