Forums » Suggestions

Cargo based explosions...

Nov 14, 2010 ryan reign link
Certain cargos should have a very high probability of exploding (whether in a ship that explodes 70 to 90% chance or shot, 100% chance)

The explosion, damage and blast radius should be affected by...

A. Type of cargo
and
B. amount of cargo

MINES:
Concussion: Blast radius: 200m + 5m per # of launchers.
Proximity : Blast radius: 80m 10 + 5m per # of launchers.
Lightning: Blast radius: 550m 4 + 5m per # of launchers. divided by 2.
BioCom Miniature Teller-Ulam: Blast radius: 100m + 5m per # of launchers. divided by 5.

ROCKETS:
Screamer: Blast radius:35m + 5m per# of launchers. divided by 3.
Jackhammer: Blast radius:60m + 5m per # of launchers. divided by 3.

Etc... etc... et al

Damage should obviously be high but not ridiculous. For example an XC with 200 Screamers SHOULD NOT do, 9,600,000 damage but it should still be very high.

This would make piracy more interesting and add some risk (similar risk to being to close to a queen when it explodes).

Could lead to kamikaze tactics.

Would give us really cool big explosions... assume that the war convoys/border battle cappies are loaded to capacity with weapons. They get killed, we get really great explosions that actually have a chance of damaging ships that are to close.
Nov 14, 2010 ryan reign link
Please move to Suggestions.
Nov 14, 2010 Azumi link
hahahahahaha, YES!

But not the weapons, just whole moths of ammunition for the launchers!! Although smashing a moth full of xith pellets for the rail would be anti-climatic I guess
Nov 14, 2010 RelayeR link
Per request and my desire, moved to Suggestions.
Nov 14, 2010 pirren link
hmm interesting suggestion, btw some chemicals in cargo could blast too
Nov 14, 2010 ryan reign link
Pirren... very true. I just did not feel like making the entire list.
Nov 14, 2010 tarenty link
Make it 20% of the damage of the total damage of the items? And for Volatile Chemicals and others, Xdamage/kg?

+1.
Nov 14, 2010 Pizzasgood link
+Graham's number
/me <3 explosions
Nov 14, 2010 ryan reign link
20% seems reasonable.

If we can assume that this would apply to weapons in ports and that cappies have holds full of weapons/ammo, this would make large battles so much prettier.
Nov 14, 2010 tarenty link
It would also fix sitting in capital ship docks when they're about to explode and launching out at 500+ mps when they do, with 70% hull left.
Apr 23, 2012 ryan reign link
Bump because I was talking about this with someone.
Feb 16, 2020 ryan reign link
It's been 10 years. Hurry up and do this!
Feb 18, 2020 DeathSpores link
/me rams ryan with an XC full of solid explosives.
Feb 21, 2020 ryan reign link
Another aspect of the suggestion, it would open up
Kamikaze tactics!

Or DS is flirting with me.
Apr 08, 2020 Piment link
+1