Forums » Suggestions

Customizable Capital Ship Weapons

Jul 31, 2011 UTM Command link
It might be cool if we had the ability to modify the weapons mounted on player built capital ships. This would open up avenues to do things like build special cappy weapons, available from missions at different factions and requiring their own component list (such as XangXi Capship Railguns, Corvus Heavy Capgauss Turrets, Serco Heavy Neutron Turrets, etc), or to pick up dropped Leviathan weapons and repair them (also via missions) to put on the cappy. This would add a level of additional interaction that might make capital ships more interesting once a group manages to build one, and might extend the lifespan of a cappy slightly.

---

Didn't realize player cappies field non-capital ship weapons. The basic idea of building weapons for cappies still holds though.
Jul 31, 2011 Alloh link
Hail, unre. WB!
Aug 01, 2011 UTM Command link
Thanks Alloh, it's good to be back. I hope to fly with you soon!
Aug 28, 2011 Phaserlight link
I've been fomenting (that is a word) some ideas for weapons to be used on the Type-M and this thread looks like the place to promote them.

It's been a couple months since we've heard any word of a Type-M being produced, and along with the labyrinthine construction tree for the ship it seems like it would be a good added incentive to make some badass weaponry available for player owned cap ships. Conflict Diamond would probably be the best person to come forward with suggestions for this, but as it stands these ideas sometimes come to me and won't let go until they are put down in writing.

To prevent these weapons from being used on regular multiplayer ships like the Atlas and the Behemoth if possible the Type-M powercell could be integrated so that it comes equipped and cannot be removed and Grid Power would be used to prevent these guns from being placed on anything but a player owned cap ship. Let each weapon draw like 25 grid power and give the Type-M cell 100 available grid power... you get the idea.

Start with three super-turret weapons and make them craftable, one at each of the conquerable stations. Players can make as many as they want to (within the limits of the manufacturing missions of course) but the oversize grid power means one would currently need a Trident to use them.

At the mercy of my whimsy here are three suggestions:
edit 9/9 NEW - IMPROVED FLAVORS!

Repeating Concussion Cannon
Manufactured at Latos I-8, 1 per day per player
Port: Turret
Grid Power: 25
Damage: 1400
Velocity: 400 m/s
Duration: 6s
Delay: 0.25s
Spread: same as Gatling Turret
Force: same as Concussion Rail
Graphic: same as Concussion Rail

The Repeating Concussion Cannon may be used to thwart the efforts of marauding fighter craft. The relatively high refire rate and concussive force make it an effective weapon against assault ships that get too close but its spread makes it less useful at medium to long range.

Items needed
18 Apicene Ore
19 Denic Ore
11 Premium Ishik Ore
18 Premium Silicate Ore
2 Basic Targeting Systems
8 Gyroscopes
2 Plasma Cores
15 Silksteel
2 Superconductors
10 XiRite Alloy
2 Cooling Systems
16 Data Link Connectors
1 External Equipment Mount
8 Synthetic Silksteel
32 Cybernetics Grade FF
1 Siepos Observer Optics
2 Hive Queen Processor Cores
8 Guardian Processor Cores

Charged Neutron Disruptor
Manufactured at Bractus M-14, 1 per day per player
Port: Turret
Grid Power: 25
Damage: 500 - 20,500 (charged)
Velocity: 160 m/s - 280 m/s (charges with damage)
Charge Rate: 2,000 dps, 12 vps (10 second max)
Duration: 10s
Delay: 2s
Graphic: same as charged cannon, but with a green hue growing much larger and eventually morphing into the same shape shot as the Teradon gun

The Charged Neutron Disruptor is a powerful primary medium range ship-to-ship cannon that can seriously damage an opposing capital ship's shields when timed correctly. The velocity of the weapon increases as it is charged along with the damage dealt and shot size, therefore also increasing its range and relative accuracy. Any fighters unlucky enough to get in the way of a fully charged blast will be obliterated.

Items needed
32 Apicene Ore
21 Premium Silicate Ore
10 Pentric Ore
2 Advanced Targeting Systems
1 Amplification Module
3 Ion Cores
1 Energy Conversion Module
15 Silksteel
2 Phase Arrays
6 Power Regulators
16 Data Link Connectors
1 External Equipment Mount
64 Cybernetics Grade FF
1 Milanar Observer Optics
1 Hive Queen Defense Matrix
2 Hive Queen Processor Cores
8 Guardian Processor Cores

Plasma Eviscerator
Manufactured at Pelatus C-12, 1 per day per player
Port: Turret
Grid Power: 25
Damage: 2,500
Velocity: 360 m/s
Duration: 14s
Delay: 0.6s
Graphic: same as Plasma Devastator

The Plasma Eviscerator takes advantage of additional grid power using traditional plasma technology to embody a high yield, long range cannon that has balanced effectiveness against large targets to the far reaches of visible radar and smaller fighters that stray too close.

Items needed
8 Denic Ore
18 Premium Ishik Ore
19 Premium Xithricite Ore
10 Apicene Ore
2 Advanced Targeting Systems
3 Plasma Cores
15 Plasteel
2 Valent Robotic Components
3 Power Regulators
2 Cooling Systems
16 Data Link Connectors
1 External Equipment Mount
64 Cybernetics Grade FF
1 Prosus Observer Optics
2 Hive Queen Processor Cores
8 Guardian Processor Cores

If anyone else wants to add to this, take it apart, offer alternative weapons... if nothing else it's fun to think about. Not to hijack the OP... this thread was recently started and seemed to be along the lines of what I had been imagining.
Aug 29, 2011 Dr. Lecter link
For their power, shouldn't these require more advanced components?
Aug 29, 2011 scabpicker link
Well, they do require you to build the capship to put them on.
Aug 29, 2011 Phaserlight link
I agree with the Dr.'s criticism... I will rethink the building materials over the weekend.
Aug 30, 2011 don661 link
Sounds cool
Aug 31, 2011 abortretryfail link
Trident Type M turrets are the same type of turrets that are on the Behemoth and Atlas class ships. You can already equip different kinds of weapons on it.
Aug 31, 2011 Dr. Lecter link
Right, but the point is each and every one of those weapons sucks syphilitic donkey cock.
Aug 31, 2011 endercp12 link
unfortunately, for the second time this week, i agree with Lecter.

/me returns to obsessively scrubbing hands to get rid of the awful dirty feeling
Sep 01, 2011 abortretryfail link
So, instead of making new weapons that might suck, why not just sell capital gatling and gauss cannons at Latos M-7? Make them weigh a crapton so you'd be dead in the water if you put one on an Atlas.
Sep 05, 2011 Phaserlight link
arbortretryfail, the difference is that these weapons would be deploy-able only by capital ship owners. The idea is to create a competitive advantage for the Type-M (and all future player owned capital ships) thereby adding value to player owned cap ships and their respective components.

Changes to the component list:
Increased Ore requirements by 60%
Included Data Link Connectors and External Equipment Mounts
Included a variety of Hive Drops: Synthetic Silksteel, Cybernetics Grade FF, Observer Optics, Hive Queen Defense Matrix, Hive Queen Processor Cores, Guardian Processor Cores
Removed Artemis Processor Cores and Orun Processor Cores from the list
Sep 09, 2011 Lisa50469 link
I like your ideas! But 2 per day is excessive... After all, the trident is a very long process... I think 1 per day would even be easy to do.

Great idea's though!

I might build a trident if it can have weapons and shields... Not much use without them.
Sep 09, 2011 Phaserlight link
Confirmed, changed the number manufacturable to 1 per day.